I changed the sounds (and made the mag-in sound actually work) to the csgo ones and made it shoot faster aswell as added some small amount of screenshake when you reload and when you shoot it. And when you equip it, but in different levels.
I left the clipin sound out for a a couple reasons. I feel that the sliderelease sound kind of covers over the clipin. If I delay the sliderelease any further, it wouldn't be in sync with the animation. Also i'm kinda lazy.
also, you messed up a little on the reload animation where you can see a white line through the slide. i'm guessing that's from the barrel and it's caused by the slide not exactly being in place when it locks forward.
forget, I was hoping nobody would notice that...Yeah, i'm trying to fix that little white box that pops up in the animation sequence. It's super hard to spot something so small when there's about 13,000 vertices in the model to cover it up.
The slide is out of place because Milkshape is a tosspot and doesn't allow for relative movement; Instead, it forces you to move (very inaccurately) along the X Y and Z axis. So I tried to make the slide move in a bit later in the animation, and I guess I moved it too far to the left. I'll hopefully find time to fix this.