Author Topic: Medieval RPG  (Read 4375 times)

Info

This is a medieval RPG I have been working on for a while now. Help is currently needed, so if you want to help at all with building, modelling, animating, testing, etc, let me know and I will see what you can help with.

Features

  • Inventory - You will have an inventory that can be filled with items you make or obtain while playing.
  • Mining - Mine rocks to obtain ores and gems.
  • WoodCutting - Chop down trees to obtain logs and leaves.
  • Harvesting - Gather various types of plants.
  • Smithing - Refine ores into bars and craft equipment such as armor and swords.
  • Crafting - Craft logs and other materials into equipment such as bows and amulets.
  • Alchemy - Create potions from different types of plants.
  • Combat Traits - Choose from power, precision, toughness, and vitality. These traits add versatility between players depending on how they are allocated.
  • Dynamic Equipment - Not every sword is equal. Your smithing and crafting levels determine the quality of equipment you can make. Equipment can be upgraded further after creation with scrolls obtained from hidden chests or monsters. Items also have a durability, so when they reach 0 they will need to either be repaired or disposed.
  • Item Salvaging - Don't want a low quality or broken piece of equipment? Salvage it to gain some of the raw materials back that went into making it. You can also salvage coins to get the full amount of metal back that went into making them.
  • Weighted Armor Classes - There are different armor classes that have different weights and protection amounts. Heavy armor slows you down the most but offers a very high physical defense. Medium armor is a balanced set that slows you down less than heavy armor, and offers a lower physical defense along with some magic defense. Light armor does not slow you down much but offers a decent defense against magic attacks.
  • Stamina - Stamina is used for various tasks that would normally be tiring. Some of these include sprinting faster than normal movement speed, swimming, jumping, blocking attacks, and performing a quick dodge movement.
  • Vigor - Vigor is used for when performing a special type of attack. These attacks are more powerful than normal and sometimes have special effects.
  • Weapon Sets - Each player has equipment slots for 2 sets of weapons. You cannot normally unequip or equip a different piece of equipment during combat, but this will allow you to have two weapon sets to switch between, so choose carefully.
  • Dueling and PVP - You are able to fight other players by either having a friendly duel with no items lost upon death, or entering Player vs. Player mode where your equipped items will drop if you are killed.
  • Trading - A trading system is included that allows you to trade any of your items with other players.
  • Parties - Forming parties allows party members to communicate to each other using team chat. In addition, you will not be able to hurt each other in PVP. There is also an option to share loot with all party members.
  • Dungeons - Want to take on a dungeon? Form a party of 4 members and choose from several different sizes and difficulty levels, and make your way to the final boss room. Be careful though, as each dungeon will end after one hour, or if no rooms are cleared within 10 minutes.
  • More features are planned to be added, in addition to some that might not be listed here.

Pictures







Credits

Wicked - Project Leader/Coder/GUIs
Crown - Major Tester/Forum Screen Shots Help
Pass - Models/Icons
TheKhoz - Models

Reserved just in case.

Woah sweet, how do you need help?

Do you still need the islands?


If you want a non-stuffty map, PM me and I could hook you up with somethin.

I was wondering what this was since I always saw it online but password protected! Wicked, I wish you luck on this. If this can get dedicated people, I'm more than sure that this will be a huge hit.


Do you have any more photos of the map/terrain?

Woah sweet, how do you need help?
What can you/do you want to help with?

Do you still need the islands?
Probably so.

Do you have any more photos of the map/terrain?
Well the map is something that I still need help with. Currently I am thinking of using some islands generated by Brian Smith, but they will need to be modified some with the build and caves etc. If anyone wants to help with it let me know.

^Island generated by Brian Smith, about 10k bricks after I used my brick compressing system.

What can you/do you want to help with?
I can build / event,  test,  model

forget I cannot go on my computer until, like a month from now :/.

I could give some ideas for the "starter" village though. IMO I think the mod/gui is absolutely lovey.

cool beans! i have to say that im extremely impressed with wicked's work on this and i am honored to help with the few models i've made :)

oh god this is lovey

p.s: damn you and your alpha tickets

daaamn youuu

oh god this is lovey

p.s: damn you and your alpha tickets

daaamn youuu
not much is happening in the alpha anyway.