what's different about this rpg that will make it stand out from other failed rpgs like drpg? is it going to be based on grinding skills to be able to do other skills better, or will there be a better feature?
I'm also curious about this. I guess there's only so much you can fit into the OP without making it overly filled with information, but all I see are promises with generic descriptions and some pretty GUI (with one early gameplay thing). I guess it's also likely that I just expect some kind of 500-page essay on game design for every RPG gamemode or something.
I do like how you're actually
trying with proper HUD for this; it seems like you're doing the whole "client mod will be p necessary for this" thing effectively.