So, I got down how the new exporter works, but the collision issue was simply a problem with Blockland's hard coded ground. I made it irrelevant by making the center of mass right the vehicle, but there was nothing wrong with the collision. Thank you to Barnabas and Pecon for the help.
This has been by far the most difficult part of any add-on I create. While creating a wheeled vehicle, I discover that the collision is glitchy, and sometimes even tilts over and begins to move up and down out of the ground, and slide away while bouncing rapidly. What am I doing wrong with the collision? Here's how I have it at the moment:
shape>Col0>Collision-1
shape and Col0 are empties, Collision one is the two names of the rectangular bounding collision box. I have Collision-1 on the second layer, so it does not show up with the rest of my model. While exporting, I do the following:
Make sure under detail levels there is detail32 (min pixel size 32) on layer 1, and Collision-1 (min pixel size -1) on layer 2. Everything except for Camera and Lamp are selected under nodes, I haven't used materials yet, and I turn on Triangle Strips.
It shows up correctly with the temporary wheels, and I can jump in and drive it, but the collision is screwy. What do?
If someone could explain to me how to change the third person camera location while mounted as well, that would be nice too.
Edit: Note that I have looked at various vehicle tutorials and they contradict in various ways. I'm not sure which to trust.