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[Client-side] Finding the client's current FOV
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Topic: [Client-side] Finding the client's current FOV (Read 483 times)
Xalos
February 20, 2014, 03:48:21 PM
Including things like zooming and server-imposed FOV limits. Is there a way to do this, or am I stuff outta luck?
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Port
February 20, 2014, 03:51:02 PM
GameConnection::getControlCameraFOV()
Xalos
February 20, 2014, 03:51:55 PM
Quote from: Port on February 20, 2014, 03:51:02 PM
GameConnection::getControlCameraFOV()
That works, thanks!
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[Client-side] Finding the client's current FOV