Author Topic: Altering views for vehicle mounts other than the driver  (Read 425 times)

I understand that you can manipulate the first-person view from the driver seat with an eyePoint bone. However, I am unsure on how you would manipulate, say, the third seat, or mount2. Is this possible just in Blender, or in code?

This also could apply to a playertype, or where the player sees from it in first person.
« Last Edit: February 24, 2014, 08:45:22 AM by Narkro555 »

Bump, this is fairly important.

wow... i have never heard of this being needed, not sure if anyone has done this before, torque handles some of this in the wheeled vehicle datablock so it might not be possible without editing the games engine :/ it might just be best to work around this by moving the mountpoints or something for now... sorry m8, idk.

Unless a bone named eyePoint2 happens to work, it's unlikely anything will. Sorry.