Author Topic: If I hosted a SS13 server, would you guys play on it?  (Read 16237 times)

does any1 know how 2 fix it bc i sure as hell dont

I can fix it and stuff
I'll make a script for downloading, cleaning, and updating the map on the server so I just have to feed it a url


I TRIEDDDDDDDD AAAAAAAAAAA

This happens because somewhere on the map you decided to shift-move objects, which edits the step_x and step_y variable of an entity. This system is broken. What you want to have modified is pixel_x and pixel_y. You have to manually right click to view an object's variables and then edit both of these to get the offset you want.

Open the map file in a text document. Replace all instances of step_x and step_y with pixel_x and pixel_y.

Not rocket science.

replace step_ with pixel_ or just delete altogether
the wiki says delete

I just replaced it when it originally happened to me and it worked fine. If you want to be safe you can go ahead and delete it, I never had the issue again after I learnt to avoid it.

yaay sue
did you actually do any mapping for bay or just spriting

The captain's quarters door is OVER A WALL. This is very bad. Thankfully it's sandbox round right now.

i thought cassord fixed that stuff

i thought cassord fixed that stuff
I did? You must not be using the latest version.

unless my script is broken (I wouldn't know... it looks like it works fine) I've gotten and cleaned up the latest version, and recompiled

ah
ah stuff
Code: [Select]
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: affect_ghosts
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: name
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: teleport_x
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: teleport_x_offset
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: teleport_y
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: teleport_y_offset
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: teleport_z
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: invalid variable name: teleport_z_offset
_maps/map_files/MiniStation/MiniStation.dmm:1819:error: unknown type
_maps/map_files/MiniStation/MiniStation.dmm:1820:error: undefined type: /obj/effect/pixel_trigger/teleporter/random
tgstation.dmb - 100 errors, 0 warnings (max count reached)
some relevant lines (there are about 17 in total), most are rather similar:
Code: [Select]
"aIZ" = (/obj/effect/pixel_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns1,/area)
"aJa" = (/obj/effect/pixel_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns11,/area)
"aJb" = (/obj/effect/pixel_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns13,/area)
"aJc" = (/obj/effect/pixel_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns2,/area)
"aJd" = (/obj/effect/pixel_trigger/teleporter/random{affect_ghosts = 1; name = "escapeshuttle_leave"; teleport_x = 25; teleport_x_offset = 245; teleport_y = 25; teleport_y_offset = 245; teleport_z = 6; teleport_z_offset = 6},/turf/space/transit/north/shuttlespace_ns10,/area)

thoughts, cassord?
ps: this isn't mine or my scripts fault

I have no clue what any of that means. Sorry.
Also, it's sandbox and respawning is off. (ಠ⌣ಠ)
BY THE WAY why haven't you added me on steam yet?

going to revert the map back to the original ministation map because cassords stuff is broke as hell

didn't see you add me?

yaay sue
did you actually do any mapping for bay or just spriting

I mapped a few things for Bay and a splinter server, as well as coded certain items.

unless my script is broken (I wouldn't know... it looks like it works fine) I've gotten and cleaned up the latest version, and recompiled

Sounds like your code exploded. 100 errors can't be a map's fault, you coded something that broke everything. I can't say what without looking at the code itself, but the random teleport it's talking about is the area around the escape shuttle. If you leave the shuttle in flight, because while in flight it is in the admin-only CentComm z-level, you are teleported to some random location in space in a reachable z-level. It looks to me like a code issue and not a map issue, unless Cassord built his map on an entirely different code base that doesn't use the same variables.

A little snippet of errors doesn't offer much information.
« Last Edit: March 07, 2014, 01:12:17 AM by Dusty12 »

I mapped a few things for Bay and a splinter server, as well as coded certain items.

Sounds like your code exploded. 100 errors can't be a map's fault, you coded something that broke everything. I can't say what without looking at the code itself, but the random teleport it's talking about is the area around the escape shuttle. If you leave the shuttle in flight, because while in flight it is in the admin-only CentComm z-level, you are teleported to some random location in space in a reachable z-level. It looks to me like a code issue and not a map issue, unless Cassord built his map on an entirely different code base that doesn't use the same variables.
i have not touched the code once. i blame cassord.