Ok, well I guess I will just suck it up and make the dts files. Thanks demian. I will try that later today.
so duplicating the texture would work for the 65 degree brick. Would that mean I would have to triplicate the texture for the 72 degree? And well... pentricate? The texture for the 80 degree?
ok, I cant do thedts models cos my parents wont let me instal blender on our home pc (my pc broke a few weeks ago) so I would need someone else to make the blender models.
so i tried your UV cords demian but none of them worked. i just got stretched textures and what appeared to be overlapping UV (Z effect if i remember right). well here is the code for the Omni quads on the 2x2x3 inverted corner ramp.
----------------omni quads:
2
//east-west section
TEX:RAMP
POSITION:
1 0 4.5
1 -1 -3.833
1 -1 -3.833
0 0 4.5
UV COORDS:
0 2
1.368 2
1.368 2
0 1
NORMALS:
0 -0.707107 0.707107
0 -0.707107 0.707107
0 -0.707107 0.707107
0 -0.707107 0.707107
//north-south section
TEX:RAMP
POSITION:
0 0 4.5
1 -1 -3.833
1 -1 -3.833
0 -1 4.5
UV COORDS:
0 1
1.368 0
1.368 0
0 0
NORMALS:
0.707107 0 0.707107
0.707107 0 0.707107
0.707107 0 0.707107
0.707107 0 0.707107
ok i have fixed the UV coords for the omni quads on my own. i just need some help with the side textures.
ok,

now how do i fix this? the south North omni quad texture is too bright.
I'm guessing I just have to reverse the normals?