Author Topic: Disease  (Read 13938 times)

I'll be around later.

Sounds awesome, I'll be sure to join.


This is loving spectacular

This server has many flaws in terms to inactivity. Many times players will just kill the immediate first infected so the round ends but then no one goes to the helicopter to end the round. We end up waiting 5 minutes for the next round. This happened 3 times in a row. If the infected no longer live, just end the round for christ sake.

surprisingly boring

agree with all that pass said

http://prntscr.com/2yixcj

Happened on your server..

At Rising Lava, if I go every day, I see approximately one admin per two weeks.  Still one of my favorite servers though.

At Rising Lava, if I go every day, I see approximately one admin per two weeks.  Still one of my favorite servers though.
I have about 15 admins. I barely see them on ever.

It is a pretty cool idea but as pass said there are a lot of flaws.

A couple suggestions I have that I think could make it a bit better.

Make the first infected basically the "Alpha" infected. Give him 250hp and make him sliiightly faster than the average player or give him some sort of sprint ability.

Another thing is make a few people start off with no items, and maybe 1 in every 8 or 9 players start off with a slow rof but high (90) damage gun. It would add a bit more variety, preferably a slowish bullet, too, not hitscan.

Also add map borders for the love of god, I was playing earlier and every round some annoying jerks would just run out of the map forever and delay the round way longer than it needed to be. So while speaking of delaying rounds, make it so every time someone gets in the helicopter it shaves a few seconds off the leaving timer, a lot of rounds where the normal players would win there would be that guy that sits outside the heli until it leaves and then jump in, forcing EVERY PLAYER IN THE SERVER to wait way longer than necessary for the round to reset.

And then like port said if the players kill the first victim just give them all a couple points and reset the round.

This is bad in so many ways.

Zombies almost never have a chance, round doesn't end when zombies die, the time for stuff to start up is wwwaaayyyy too long. This could be so much better.

Changes

  • Patient Zero now has a faster, more powerful playertype
  • The round now resets if Patient Zero is killed.

Super fun! Enjoyed every moment (:

Some clever coding in here, and wonderful use of shaders.

Added the map boundaries - going too far out will kill you.

And for a little while, jumping in the helicopter haha

  • The round now resets if Patient Zero is killed.
Great. Now there will be even more rounds that end immediately.