The year is XXXX.
Three unions have lived amongst each other for centuries now.
Red, Green, Blue.
Assorted by political disposition and life goals, these three unions conflicted from time to time, but live in relative peace.
There are what you may call "special" people from these unions. Another reason for the separation. These "special" people have been bestowed abilities beyond imagination. These abilities are color-coded for some reason. The Reds, Greens, and Blues receive their powers in their respective colors.
Naturally, this caused uprisings and disputes, but noble ones have done their best to keep the peace.
While this is the basis for our story, it does not represent what the true problem is.
As of the year XXXX, creatures that can appropriately be referred to as "monsters" have been rising from unknown locations. Their very existence is unnatural and threatens the existence of the universe itself, as a direct result of the anomalous properties they hold.
It is the goal of the entirety of people as a whole to discover the origin of these "Degenerates" and abolish it.
And you're going to help(?)...
Current dorks playing:

Disposition: Red
Name: Main
Appearance: Male, red shirt, grey pants, peach skin, brown hair.
Description: He was born and raised on sky islands (skylands) and is of the red faction with red powers. gg
Character sheet: (recently enhanced updated)
Disposition: (red, green, blue)
Name: (i don't give a damn, you could be buttslam mcgee for all I care)
Appearance: (write about everything that describes your character's looks)
Description: (write about miscellaneous things that I might need to know when implementing your character)
Let's go over AP (Ability Points)
RGB powers are generic superpowers that are represented by the colors red, green, and blue.
They reach into different subcategories varying from
Equipment,
mobility,
melee,
range,
support, and
miscellaneous.As your character progresses and wins battles, they will be given AP to spend on these six categories of powers. For example, after a battle, you will earn 10 AP. You can decide which of the six attributes you want to apply you points to.
A die will be rolled to determine the outcome of actions you do, and for every ten points devoted to an ability quality, you will receive a second roll of the die to either increase or decrease the effectiveness.
(these rules are subject to change, nothing is set in stone)
(thanks to legoboss for being a cool guy with ideas)
