Resources and References
Crew Profiles
MacMillan, William Edwin
Rank: Captain
Gender: Male
Age: 35
Physical Appearence: Roughy 6'3, medium build. Brown hair, hazel eyes, scruffy face.
Personality Description: Introverted, quiet, pragmatic, not a natural leader. More life smart than book smart. Gives off an air that seems to assure people that he knows what he's doing. Can become frustrated by what he determines as "trivial" questions, and is impatient with bureaucracy. Doesn't always leave the ship when other crew take leave. Will take part in ground combat on occasion. Often pestered for being "too serious".
Can remove himself emotionally from situations, alleviating moral qualms for a short time. Often wears a great coat. Satirical and cruel sense of humor. Makes historical references from time to time.
Other Notes: MacMillan is the youngest Sigma captain at 35.
Baronov, Vassily
Rank: Captain
Gender: Male
Age: 29
Physical Appearance: Black hair, blue eyes, 6', medium build.
Personality Description: Subordinate to MacMillan, extremely loyal. Lets his morals get in the way of his decisions at times. Dry sense of humor. Points out things the MacMillan forgets.
Other Notes: As stated, Vassily is subordinate to MacMillian.
Grom, Cassius Findlay
Rank: No formal rank, Commissar
Gender: Male
Age: 40
Physical Appearance: 5'9, medium build, brown hair, blue eyes.
Personality Description: Slight Napoleon Complex. Arrogant at times, keeps to himself. Often leads by example rather than fear. Pragmatic thinker.
Socially neutral. Highly nationalistic. Neat and well-kept. Knowledgeable. Affectionately known by MacMillan as "Finny", or "Grommet"
Other Notes: Serves the Commissar role one the Arbitor
Darren, Vincent Harry
Rank: Lieutenant
Gender: Male
Age: 23 Actual, 18 Biological
Physical Appearance: Vince is a very strange person. He is ghastly pale, and his pupils are light grey, making them look almost invisible. His hair is straight, slightly curled upwards at the ends, and he is rather skinny. He has pathetic strength as a result of exposure to an unknown material. This exposure, however, he does have strange psychic abilities
Personality: Very optimistic, and looks to the bright side of things.
Is slightly egotistical, too proud of his power, and cannot accept any personal failures.
Other Notes: Serves as the Bridge Communications Officer.
Ships
BBCVAS-156 Arbitor
Class: Judge-Class Battlecarrier Assault Ship (156), Block III
Date of Commission: June 6th, 8839
Dimensions: 2500ft long
Armament
Primary: 11x 31.4-inch Four-Rail Repeating Turrets
Primary Description: The Arbitor has 11 turrets, with four 31.4 inch rails to a turret. Each rail reloads from a drum with four shells in it. The rails can fire a shell every five seconds. The drum itself takes a minute to reload. The shells weigh 5 tons a piece. The rails can fire with varying muzzle velocities, as called for by the gun director for better affect in different situations. The rails can fire a shell up to 50km a second, giving each shell an impact force of 1.3 kilotons of force, each.
Secondaries: Mk.5 50x 5-inch Two-Rail Repeating Turrets, 30x Light Anti-Air Missile (LAAM) 2x30-cell launchers, 200x "Tunguska" Point Defense Dual 40mm Railguns, 20x "Gamma" Anti-Missile PDW systems
Mk.5 Description: Multipurpose 5-inch two-rail repeating turrets. They primarily fire proximity fuse rounds at incoming fighter craft, or attack light craft with high-velocity rounds. They can have varying velocities for their ammunition. Each gun selects targets independently and tracks in with its own search radar, and will hand off the duty of attacking a target if the target leaves the turret's range of motion. The guns select targets from the ship's database of hostile radar contacts. These guns are also commonly used against incoming meteors of the ship can't out-maneuver the object.
LAAM Description: The LAAM serves no other purpose than to attack light craft beyond the range of the smaller PDW weapons, and even the Mk.5's. Each launcher has two, thirty-cell missile bays. Each missile is independently target-able. LAAMs have the longest range of the secondary weapons. The missiles have a "cruise" ability, which is the main mechanism that provides the missile's range.
"Tunguska" PDW Description: The Tunguska's are 40mm railguns, they have a medium rate of fire for ammo conservation, but are otherwise extremely damaging. They work on the same principle that the Mk.5's use. Each weapon selects a target from a list of hostile contacts, and engages independently. They are a truly devastating weapon.
"Gamma" PDW Description: The "Gamma" PDW is a laser PDW that's only purpose is to intercept missiles. It has an decently long range, but shorter than the LAAM. The high-intensity laser overheats an incoming missile's critical components, melting them, or causing them to cook off.
Tertiary: 150x "Marauder" Ballistic/Anti-Ship Missile VLS Bays, 50x "Vindicator" 10-Warhead MIRV Antimatter Missiles, 50x "Gigaton" 1-Warhead Antimatter Missiles
Marauder Description: The Marauder missiles are mid-range ballistic/anti-ship missile. They sit in VLS bays. The bays themselves are reloaded in a fashion closer to that of a torcreep. The real "Marauder" is really a missile vehicle. It can be equipped with multiple types of warheads, such as high explosive, thermobaric, chemical, biological, radiological salt bombs, cluster munitions, and thermonuclear warheads.
Vindicator Description: Vindicators are missiles that are used primarily for planetary bombardment purposes, or last-ditch anti-fleet measures. The Vindicator carries 10 warheads, each has a yield of 50mt.
"Gigaton" Description: Gigatons are planet-cracking missiles, with the power to crack entire worlds. (All anti-matter missiles are used as if they were nuclear missiles today.
Air/Land Contingents
Planetary Contingent
Battalion-sized force, 1332 personnel.
10 Companies
3 Platoons per Company
3 Squads per Platoon
1st Company - Elite Infantry
4x 5-Man Scout Squads
6x 10-Man Tactical Squads
4x 10-Man Assault Squads
3x 5-Man Platoon Command Teams
1x 5-Man Company Command Team
(2x Tactical Platoons)
(1x Assault Platoon)
2nd Company - Assault Infantry
4x 5-Man Scout Squads
4x 10-Man Tactical Squads
6x 10-Man Assault Squads
3x 5-Man Platoon Command Teams
1x 5-Man Company Command Team
(1x Tactical Platoons)
(2x Assault Platoon)
3rd Company - Assault Infantry
4x 5-Man Scout Squads
4x 10-Man Tactical Squads
6x 10-Man Assault Squads
3x 5-Man Platoon Command Teams
1x 5-Man Company Command Team
(1x Tactical Platoons)
(2x Assault Platoon)
4th Company - Tactical Infantry
4x 5-Man Scout Squads
6x 10-Man Tactical Squads
4x 10-Man Assault Squads
3x 5-Man Platoon Command Teams
1x 5-Man Company Command Team
(2x Tactical Platoons)
(1x Assault Platoon)
5th Company - Tactical Infantry
4x 5-Man Scout Squads
6x 10-Man Tactical Squads
4x 10-Man Assault Squads
3x 5-Man Platoon Command Teams
1x 5-Man Company Command Team
(2x Tactical Platoons)
(1x Assault Platoon)
6th Company - Tactical Infantry
4x 5-Man Scout Squads
6x 10-Man Tactical Squads
4x 10-Man Assault Squads
3x 5-Man Platoon Command Teams
1x 5-Man Company Command Team
(2x Tactical Platoons)
(1x Assault Platoon)
7th Company - Armored
9x 4-Tank Sections (T-100 Bulwark)
1x Command Tank
(3x Platoons of 3 Sections, 4 Tanks a section, 12 tanks a platoon.)
8th Company - Mechanized Transport
4x 10-IFV Platoons (M21 Belligerent)
1x C&C IFV
(2 sections per Platoon, 5 IFV's per section)
9th Company - Engineering
3x 5-Man EOD Teams
3x 10-Man CIST Teams (T100I Combat Infrastructure Support Vehicle)
5x 10-Man Combat Demolitions Teams
5x (3-Crew) T100S Ballista Siege Vehicle
1x 5-Man Command Team
10th Company - Combat Control, Logistics, and Support
1x M11CV
5x 4-SPG M899 Priest Batteries
4x 4-T57 SAM/SPAAG Units
3x2-T717 TELAR Batteries
Extras: 2x Squadrons of 16 UGV's, 4 sections per squadron, 4 UGV's a section.
Space Contingent
Air Wing (284 Pilots/Crew, 610 Maintenance Crew, 6 Commanders, 122 Craft, 900 Personnel total)
Fighters
MF-7S/A "Snubnose"
4x Squadrons of 16
Attack
MA-7S/A "Snubnose II"
2x Squadrons of 12
Electronic Warfare
MEW-9S/A "Mauler"
1x Squadron of 8
C&C
MC-39S/A S/AWACS "Hawkeye"
1x Squadron of 4
Transport
MML-45S/A "Condor"
2x Squadrons of 16
CV(L) 193S/A BUSF (Big Ugly Slow forgeter)
2x Squadrons of 3
Extras: 300 U57 Vogel UCD-S/A Drones for Defense
Equipment
8 RS/S-105 Stealth Multipurpose Recon Satellites
16 Deploy-able Radar/Listening Post/Observer Satellites
32 Disposable Planetary-Based Radar/Listening Post/Observer
Vehicles and Equipment
T-100 Bulwark MBT
Main Battle Tank
1x Driver
1x Gunner/Loader
1x Commander/Pintle Mount OP
1x 152mm Railgun
1x Coaxial 20mm Rotary Cannon
1x Pintle 20mm Rotary Cannon
Heavy Armor
High Damage
Med-Slow Speed
Autoloader Equipped
NERA/NxRA Eqipped
Colosseum Active Defense System
M21 "Belligerent" "Ugly Belle"
Infantry Fighting Vehicle
1x Driver
1x Gunner/Loader
1xCommander
Up to 10 Passengers
1x 40mm Autocannon
1x 3-Cell ATGM "Equalizer"
1x Coaxial 20mm Rotary Cannon
1x Pintle 20mm Rotary Cannon
Med-Heavy Armor
Med-Low Damage (With exception of ATGM)
Medium Speed
NERA/NxRA Equipped
Colosseum Active Defense System
M331 Light Utility Vehicle
Light Vehicle
(Not Manned by a dedicated crew)
1x Driver
1x Gunner
Up to 3 passengers
1x 20mm Rotary Cannon
No Armor
Low Damage
High Speed
T100S 'Ballista"
Siege/Demolition Vehicle
1x Driver
1x Gunner/Loader
1x Commander/Pintle OP
175mm Siege/Demolition Howitzer
1x 4-Cell Rocket Line Charge Breacher/MICLIC
1x 20mm Rotary Cannon
Heavy Armor
High Damage
Slow Speed
NERA/NxRA Equipped
Colosseum Active Defense System
Dozer Plow
T57 SAM/SPAAG "Spag"
Self Propelled Anti-Aircraft Gun/SAM System
1x Driver
1x Gunner/Loader
1x Commander
2x40mm Chainguns
2x 4-Cell "Wasp" SAMs
Medium Armor
Med-High Damage (vs Aircraft)
Med-Slow Speed
Modified Colosseum Active Defense to intercept Anti-Radiation Missiles
T100I CIST Vehicle
Combat Infrastructure Support
1x Drive/Engineer
1x Commander/Engineer
3x Engineers
1x 20mm Rotary Cannon
Heavy Armor
Slow Speed
Equipped with backhoe/crane, bridging equipment
M111 Command Vehicle
Mobile Command Post
1x Driver/Vehicle Commander
1x Gunner/Loader
1x Offensive Systems Operator
1x ECM Specialist
1x ECCM Specialist
1x Recon Specialist/Drone Pilot
1x Ground Forces Commander
1x NCO
1x Twin 40mm Chaingun, AA capable
2x 4-Cell ATGM "Eqaulizer"
2x 4-Cell VLS Radar Guided SAM
1x Pintle Mount 20mm Rotary Cannon
1x Coaxial 20mm Rotary Cannon
Heavy Armor
Medium Damage
Slow Speed
Medium Drone Launcher
NERA/NxRA equipped
Colosseum Active Defense System
M899 "Priest" SPG
Self-Propelled Howitzer
1x Driver
1x Gunner/Loader
1x Commander
1x 205mm High Arc Railgun
1x Pintle 20mm Rotary Cannon
Med-Low Armor
High Damage
Slow Speed
Autoloader Equipped
Cluster Munition Protection
Modified Colosseum ADS to deflect counter-battery fire
T717 TELAR
Transporter Erector Launcher
Air-To-Ground/Air-To-Space
1x Driver
1x Radar Operator
1x "Gunner"
1x Commander
1x Universal Launcher System
(1, 2, or 4 rails)
Can Use: 1x ICBM, 2x Tactical Mid-Range, 4x Cruise Missile, 2x Air-To-Space
Warhead Type: Thermonuclear, Thermobaric, Conventional, Chemical, Biological, Radiological, EMP
Light Armor
Insane Damage
Slow Speed
M130 Unmanned Ground Vehicle
Light Support UGV
1x 20mm Rotary Cannon
1x 40mm Grenade Launcher w/ 25 rounds
(or)
1x 4-Cell AT Rocket