Author Topic: TERMINAL ADVENTURE  (Read 869 times)

TERMINAL:
> /*Lol
Syntax errror!
>Login Reinforcements
Logging in to account "Reinforcements"...
Logged in successfully.
Hello, Reinforcements! The current time is 4:43 PM.
>Login: SWAT One
>Create user class: VAL6
>Class(VAL6) add user: SWAT One
>Set class administrator(VAL6).by name: SWAT One
>Set class administrator edit rights(VAL6)
>Write program to class&position(VAL6, Administrator): Medusa
ERROR! SYSTEM CRASHED!

REBOOT? (Y/N)_
Type "Help" for commands.

The terminal adventure is a basically like a Command Line OS. Say what you wanna do, and I update the terminal.
go go go
« Last Edit: March 16, 2014, 09:12:26 AM by Mr Queeba »

/*Lol, I thought this adventure said "Thermal.". This makes more sense now.*/

/*Lol, I thought this adventure said "Thermal.". This makes more sense now.*/
ok.

/*Putting text inside of /*text*/ makes it not execute, so typing like this just means it's information to be read when reviewing a code.*/

/*Guess I should login...*/
>login Reinforcements *****

IDCreate: "041882";
IDName("041882"): "SWAT One";
IDLogin: 041882
/*Did I do this right?*/
« Last Edit: March 12, 2014, 03:52:23 PM by SWAT One »

IDCreate: "041882";
IDName("041882"): "SWAT One";
IDLogin: 041882
/*Did I do this right?*/
Invalid!
Instead, put ">Login SWAT One". It automatically creates your account and you will be logged in.

/*Can we do a terminal illness simulator instead?*/


>Login: SWAT One
>Create user class: VAL6
>Class(VAL6) add user: SWAT One
>Set class administrator(VAL6).by name: SWAT One
>Set class administrator edit rights(VAL6)
>Write program to class&position(VAL6, Administrator): Medusa
/*If I didn't do this right, can you please post the command guide?*/
« Last Edit: March 13, 2014, 12:12:01 AM by SWAT One »

if(find file("lolicatgirls.swf") == true)
{
Openlolicatgirls.swf();
}

if(find file("lolicatgirls.swf") == true)
{
Openlolicatgirls.swf();
}

Unable to find object 'Openlolicatgirls', attempting to call function 'swf'.
SYNTAX ERROR
if(find##file("lolicatgirls.swf") == true)
{
Openlolicatgirls.swf();
}