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Author Topic: Sid Meier's Civilization 5(+) Megathread: GAMEPLAY!!!  (Read 26189 times)

did anyone else get it?
how is it?

I played the demo, the game seems really gloomy

I played the demo, the game seems really gloomy
the future will forever be gloomy as long as tumblr is still around

I played the demo, the game seems really gloomy

>future
>expecting it not to be dystopian

Wowe

when i say gloomy i mean it was dark, i wish it was brighter

The future of humanity is as bright as you can make it. Wipe out the soulless technophiles and evolutionary deviants and bring the dejected masses of Old Earth into a terraformed paradise.

The future of humanity is as bright as you can make it. Wipe out the soulless technophiles and evolutionary deviants and bring the dejected masses of Old Earth into a terraformed paradise.
Heil space reich. For purity!

I played BE and I lost for some reason? what?

I played BE and I lost for some reason? what?
theory: you did something wrong

The future of humanity is as bright as you can make it. Wipe out the soulless technophiles and evolutionary deviants and bring the dejected masses of Old Earth into a terraformed paradise.

Long live the free drones

I played the demo, the game seems really gloomy
For in the grim dark future there is only war.

I want this game so much, but i can't afford it.

Based of the demo the game isn't bad, but isn't great either.

Civilization V will receive an update later today. Here are the patch notes:

[EXPLOIT]

• Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns. The size of the maximum allowable science overflow is now set at 5 turns of science (about the same as a unmodified research agreement) OR the unmodified cost of the last tech researched, whichever is larger. AI also understands this adjustment.
• Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.

[GAMEPLAY]

• Allow Conquest of the New World achievements to be unlocked when playing the Deluxe version of the scenario.
• Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
• Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
• Added Cocoa and Bison resources from the Conquest Deluxe scenario into the main game.

[MULTIPLAYER]

• The autoslotting of human players when loading a saved game in LAN multiplayer was broken when trying to play round-to-round. This has been fixed.
• Players now properly exit LAN games when they encounter a version mismatch.
• Players can now set their nick name in LAN games.
• Fixed an issue where player would get stuck on the joining multiplayer game screen if they used an incomplete IP address while attempting to join by ip address.
• Notifications are no longer considered “broadcast” unless the player is connected to the game. This will make it easier to communicate information to players who were not connected when the message was broadcast.
• Players now unready themselves if the host changes the game settings before the game started.
• The number of player slots available was not updating for connected remote clients when the host increased the map size on the staging room.
• Fixed an issue causing AI civs that used to be players to still have the player's Steam name after the player leaves in Multiplayer.
• A player's name in the staging room chat panel no longer swaps if they swapped player slots.
• Some multiplayer notifications can now expire at the end of the next turn.
• Some multiplayer notifications will not expire until the player has network connected to the game.
• Multiple hot-joining bugs fixed in Pitboss.

[MISC BUGS]

• The icon no longer changes to a spinning globe during diplomacy (this normally means the game is busy).
• Don't show a third-party civ or City-State on the trade panel list to "Declare War" or "Make Peace" unless both players have met that civ or City-State.

-David Hinkle, Community Manager at 2K
« Last Edit: October 27, 2014, 04:00:38 PM by Jairo »

• Fixed a multiplayer bug that would allow a player to steal everything from another player when trading.
lol finally