Author Topic: Changing the Hovering Player Name  (Read 1659 times)

That's pretty much how it works in modding. Someone realizes we can do a cool thing. 0.2147483647 nanoseconds later, some starfish abuses it and then no one gets to use it ever again.

That's pretty much how it works in modding. Someone realizes we can do a cool thing. 0.2147483647 nanoseconds later, some starfish abuses it and then no one gets to use it ever again.
You can still use it though.

Dang, I actually wanted to use this for my server for an actual purpose.

Dang, I actually wanted to use this for my server for an actual purpose.
What purpose?

Would it be possible to add a hovering name to a Bot?



Well, I think there is a setShapeName for bots too, but it is blocked as well.

I don't really understand the point of blocking it. If somebody sees "Badspot", they can just press F2 and see if it's real.

I don't really understand the point of blocking it. If somebody sees "Badspot", they can just press F2 and see if it's real.
You've got to remember that there are idiots out there that don't know how to F2.

I don't really understand the point of blocking it. If somebody sees "Badspot", they can just press F2 and see if it's real.

You can fake a user in the F2 list too.

You can fake a user in the F2 list too.
Badspot should block that then, not this. This can actually be useful.

@Gonadspot
#UnBlockSetShapeName

Badspot should block that then, not this. This can actually be useful.
Well, he could do the same thing, by adding a password to it so only the engine knows. Like the setShapeName function.

Badspot should block that then, not this. This can actually be useful.

He already does. That doesn't mean you can't use it.