Author Topic: BLOCKLAND FORUMS: THE VIDEO GAME *WE LIED MOTHERforgetERS, PAGE 36*  (Read 42204 times)

I need to be in it.
if you get close to the player you pull out a ray gun that turns them into a little kid and you grab them and jump into a black van and drive off

Exactly.
I don't understand what you're "exactly"-ing about

He said exactly because he's being annoying, like he described himself. HAHA funny.

the answer is no.

steve, you get in for being a complete bro.


talk about picking favorites

0xBRIANSMITH: btw im not making a creephile in a game about the forums

no steve

well apparently all of the animations have weirdly different dimensions for each frame so its forgeted up

hopefully this hiatus will be short enough

Dear Every single mother loving artist who works in this production,
Please standardize your animation frames. You seem to have a misconception about how animations will work, so let me fix that for you. But first hodot had trouble understanding what I meant so let me explain some things

a frame = a single image as part of an animation
animation = a sequence of frames put together to render a movement, action, etc.
spritesheet = an image file containing all the animations

we on the same page? good. Lets take a look at an image your motherloving awesome leader hodot put together.

First lets go over what you almost did right:
Mostly standardized frame dimensions - I understand if you want wider frames for some of the animations, but EVERY FRAME IN THE ENTIRE SPRITE SHEET MUST HAVE THE SAME HEIGHT and EACH FRAME IN AN ANIMATION HAS TO HAVE THE SAME WIDTH. Why do I ask this inhuman task? Consider how we load animations: If we have each animation the same height I can input the heights of the frames, then pick which row (height of frames * row) and then input how wide/how many frames in the row and do a loop, adding each frame in the animation to the object. Now lets consider what happens if they aren't standard, for EACH animation, you have to give me the starting point (in pixels) of the first frame, and if you don't standardize the width you actually have to give me the top left corner of every single frame for each individual animations.

I'd like for you to also look at the player jumping sequence. Why does he go into space? You understand that the player's object actually goes up, correct? Keep the player at the bottom of the frame or else it will look really weird.

Thanks.



PS: Finish the first loving player before you go to EVERY OTHER PLAYER.
« Last Edit: April 30, 2014, 10:56:39 PM by 0xBRIANSMITH »

your motherloving awesome leader hodot put together.

<3

PS: Finish the first loving player before you go to EVERY OTHER PLAYER.

my fault, i told them to recolor spritesheets

if you get close to the player you pull out a ray gun that turns them into a little kid and you grab them and jump into a black van and drive off

I'm okay with this.

Even though I don't try...
yea well it seems like you are doing a pretty good of messing up anyways then

wait did you guys not know that each frame has to be the same size

I had a neat idea for a death animation that would fit in the frame size:
the player's body parts sort of fall apart like lego (you know)

guys, please go to the google site and click on "spritesheets" (not a link below it, the page itself)

all reqs are there.

Incase anyone was wondering, I've completely remade the engine to use OpenGL (stb_image for image loading) and Box2D. I am still figuring out the best path to go for audio. Worst comes to worst I use WinMM PlayAudio() and have to figure something out for linux/OS X