Author Topic: Armready..  (Read 831 times)

For a Item I'm making I have it set to "armReady = false;" But the problem isnt there. When I have a weapon or a item with "armReady = true;" in before it and I switch items it forces the "armReady = false;" Item to be a "armReady = True;". Any clue on how to fix it?

You could do in the mount function play the root animation.


Insert the following as the first line of your item's onMount code:

Code: [Select]
%player.playThread(root,0);