Poll

Which do you prefer to use?

Milkshape
15 (39.5%)
Blender
23 (60.5%)

Total Members Voted: 38

Author Topic: Blender or Milkshape?  (Read 1089 times)

Take the time to learn Blender. Much much more useful in the long run. Even just the basic. Ignore all the complicated stuff and things you don't need right now. You don't need to animate right away. Get rid of the timeline. Don't feel like learning how to texture? No need to learn about UV unwrapping. Stick with basic materials and colors. Eventually you'll want more than just colors. When you do, Google. Use the internal renderer first. When you feel like you've exhausted it's capabilities it try out Cycles. I still personally prefer the internal one since it's closer to what game engines are like.
« Last Edit: March 29, 2014, 05:11:16 PM by Demian »

I go from C4D to 3DSMax then to Milkshape for exporting.

Blender is easier, Milkshape was a bit too hard for me. It has too many characteristics that collide in confusion with my mind. I rely on Blender if you want to learn animating at a significant amount.


I use both Blender and MS3D interchangeably.


Milkshape.  I can't do stuff in blender.



The little I did I started with Milkshape because Blender was very intimidating but once I got used to it I had no problem with Blender


Take the time to learn Blender. Much much more useful in the long run. Even just the basic. Ignore all the complicated stuff and things you don't need right now. You don't need to animate right away. Get rid of the timeline. Don't feel like learning how to texture? No need to learn about UV unwrapping. Stick with basic materials and colors. Eventually you'll want more than just colors. When you do, Google. Use the internal renderer first. When you feel like you've exhausted it's capabilities it try out Cycles. I still personally prefer the internal one since it's closer to what game engines are like.
This. When it comes down to basic modeling, almost all 3D programs handle it the same (or at least very similarly) anyway - so ignore the bells and whistles until you're an improved modeler, then the rest should come pretty easy. Workflow in Blender can become incredibly streamlined once you learn the basic hot keys, too.

blender seems to be a lot more generally useful