Author Topic: Making a Game  (Read 734 times)

Hello, I've been learning C++ (Programming Language) and SDL (Graphics API) for awhile now and I've been able to make small games. Like a little guy walking around and stuff. I would love to make my own game but I don't know where too start. Should I learn more C++ and SDL, should I gather a team? I already have an idea for a game, I just need to know where to start. I know the forums probably isn't the best place to be asking this question but I know around a quarter of you guys can give a straight answer. Thanks!

The forums is a fine place to ask.
And well, first I'm curious to hear your idea.

That said, I don't think you should be gathering a team right away.
You should get some experience and have something to show your potential teammates what you can do before you expect people to dedicate themselves to you.

And well, first I'm curious to hear your idea.

This is a rough design of the story.

There is a legend that there is a place in which one can imagine anything and it will come true (As long as the thing they are trying to create will be used for good.) To get there you must have 5 objects that act as keys to open to door there. The legend isn't known to be true and no one knows where the place is.

You are the hero who's poor village is outside of the walls of the great kingdom. A few months ago they stopped giving supplies to the outside without warning and no one knows why. You hear of the legend and decide to find the place and save your kingdom.

The game will be a 2D platformer. The 5 objects are not only keys but also give you special abilities (Slow time, telekinesis, etc.) There will be 6 worlds (1 for the tutorial and 5 for the objects) each with ten levels except for the first one which will only have 5.

The team should be real life friends. A team of internet friends won't work.

The team should be real life friends.

I have my friend Robert who I was trying to teach C++ and SDL. Lets just says hes not the brightest person ever.



Use GameMaker. Hotline Miami used it and IMO it's the best indie game of this generation.

for a 2d platformer?
Why not?

It'll certainly be more easy than c++ + sdl even though it's a 3d engine.

It'll certainly be more easy than c++ + sdl
actually yeah that i can entirely agree with

Try to not team up with people. I've made a few games in co-op with 3 friends. One of them bitched out by a stupid argument of whether we should use 640x480res or 800x600res. After he bitched out, he claimed HE made the games and we've never seen eachother since 2007.

What if I made it in Unity. I've had some experience in that.

What if I made it in Unity. I've had some experience in that.
I'd suggest you stick to C++ and try making the engines yourself to prevent legal issues and so you don't need that stuffty "Powered by Unity" text-

I'm just going to stick with C++. I may find some framework to start the game off. Thanks for your input!