Age of Chivalry — Conquests and Pilgrimages — [UOWA IV]

Poll

How should the map of national subdivisions be displayed?  Read this first.

Subdivisions should be displayed publicly and privately.
2 (28.6%)
Subdivisions should be displayed privately only.
5 (71.4%)
Other (Suggest in post)
0 (0%)

Total Members Voted: 7

Author Topic: Age of Chivalry — Conquests and Pilgrimages — [UOWA IV]  (Read 25690 times)



Date and Timescale:

Year:  640
Timescale:  1 day = 1 year*
War Timescale:  1 day = 6 months

* = Current Usage


Maps:  (Click for big)




Nations and Groups:

 
Ivekian of Erinaum   Nation
 
Kingdom of Atsina   Nation
 
Stormemark   Nation
 
Stormlands   Nation
 
Kharidia   Nation
 
Ralekstien   Nation
 
Empire of Avalonia   (STASIS)Nation
 
Blutonia   Nation



Nation and Group App Format:

Code: [Select]
[b]Nation Name:[/b]""
[b]Flag:[/b]  ""
[b]Nation Color:[/b]  ""  (Remove when you are added)

[b]Major Cities:[/b]  ""
[b]Capitol:[/b]  ""
[b]Population:[/b]  ""  (Max of 200,000 to start)
[b]Language(s):[/b]  ""
[b]Religion(s):[/b]  ""

[b]National Anthem or Theme:[/b]  ""
[b]Starting Location:[/b]  ""  (You can post a picture with a portion of the map or just say the area)

[b]Military Summary:[/b]  ""
Quote
Nation Name:""
Flag:  ""
Nation Color:  ""  (Remove when you are added)

Major Cities:  ""
Capitol:  ""
Population:  ""  (Max of 200,000 to start)
Language(s):  ""
Religion(s):  ""

National Anthem or Theme:  ""
Starting Location:  ""  (You can post a picture with a portion of the map or just say the area)

Military Summary:  ""
Code: [Select]
[b]Group Name:[/b]""
[b]Flag or Banner:[/b]  ""
[b]Group Color:[/b]  ""  (Remove when you are added)

[b]Locations of Interest:[/b]  ""
[b]Population:[/b]  ""  (Max of 8,750 to start)
[b]Language(s):[/b]  ""
[b]Religion(s):[/b]  ""

[b]Theme:[/b]  ""
[b]Starting Location:[/b]  ""  (You can post a picture with a portion of the map or just say the area)

[b]Military Summary:[/b]  ""
Quote
Group Name:""
Flag or Banner:  ""
Group Color:  ""  (Remove when you are added)

Locations of Interest:  ""
Population:  ""  (Max of 8,750 to start)
Language(s):  ""
Religion(s):  ""

Theme:  ""
Starting Location:  ""  (You can post a picture with a portion of the map or just say the area)

Military Summary:  ""



Staff:

Host
Moderator
Moderator
Unofficial Official Instigator



Rules:
Rights:
You MAY NOT:You MAY:
Powergame.  This means no nukes in the middle ages.  No OP weapons, no instant winning unless the odds are completely in your favor.Play on reasonable ground.  If everyone is telling you that you are powergaming, you are likely powergaming.
Be omniscient.  You can't see behind enemy lines unless you send spies.  You can't see everything your enemy sees, etc.  You also don't know of technology until you receive it.Gather information over time.  Research over time (when researching is allowed)
Defy a staff member's ruling.Question a staff member's ruling.
Claim that exterior contact happens to you or anyone.  This means aliens, contact from a more civilized race, etc.Ask staff if such contact is okay before proceeding.  If we allow it, be our guest.
Grow unreasonably fast.Nations' populations can outgrow their settlements, and overpopulation is in fact, a problem.  Growing this steadily is acceptable, encouraged, and overall more fair to the other players.
Name yourself something unoriginal.Name yourself something that you yourself have made up or someone else has made up given that they approve.
Remove listed items from the app format.  You may say N/A if you wish to abstain on some, but some will be required.Diverge from the current template.  Add things if it makes you feel more organized.  Get creative!
Become a group from a nation, unless your entire nation is conquered and you're trying to overthrow foreign rule.Become a nation from a group if your people wish to settle down.

Early-Start Rule
Before you are accepted or added to the OP, you may interact with other nations on basic levels.

Stasis Rule
If at any time, you are unable to interact in the game due to some outside conflict, you may request to be put into stasis.  During stasis, all wars, trades and diplomacy remain frozen with the nation involved.  Research (at whatever level permitted) will continue at a slower rate.  During stasis, only the research existing at the beginning of stasis can be researched.  (No research farming.)



News:

April 2, 2014        RP Started.
Welcome Ivekian of Erinaum, Knights of Atsina, Stormemark, and Stormlands!
April 3, 2014        Welcome, Zanovia!  Maps updated to include both national areas of interest and group interests.
April 4, 2014        Welcome, Kharidia!
April 8, 2014        Unofficial Official World Almanac, Volume I posted!
April 9, 2014        Welcome, Ralekstien!  The Pope has crowned Boudilatis Esunertos as the King of Atsina, forming the nation into a Kingdom.
April 11, 2014        Welcome, Empire of Avalonia!
April 13, 2014        Unofficial Official World Almanac, Volume II posted!  The official war timescale is now 1 day per 6 months in-RP.  This applies only to warfare between nations, and not against NPC groups.
April 19, 2014        Unofficial Official World Almanac, Volume III posted!  The official timescale remains the same by popular vote.  Stormemark has invaded Stormlands!
April 21, 2014        Plethora promoted to Unofficial Official Instigator.
April 26, 2014        Stormemark and Atsina have prevailed over Stormlands.  Much of the Stormlandic nobility has escaped.
April 26, 2014        Zanovia has collapsed due to societal instability.
May 4, 2014        Welcome, Blutonia!

« Last Edit: May 14, 2014, 03:06:09 PM by SWAT One »

Diplomacy Networks



Wars and Embargoes          
Trade and Comerce          
Peace and Culture
   


« Last Edit: April 30, 2014, 05:58:47 PM by SWAT One »

Ivekian of Erinaum


Full Nation Name:  Ivekian of Erinaum
Short Nation Name:  Erinaum
Map:

Government Type:  Absolute Ivekian Rule (Royal Emperor)
Economy Type:  Free Market

Major Cities:   Vålderesk, Nuzjekt, Nïmûn
Capitol:   Vålderesk
Population:  323,041
Language(s):  Erinamese
Religion(s):  Buddhism
Religious Policy:  Tolerant of stranger's religions, so long as they practice good will to humans.

National Anthem or Theme:  (coming later)
Starting Location:  Northwest China

Military Summary:  The small army consists of largely pikemen, swordsman and crossbowmen.  A special force name the Erinamese Elite (EE) guards the nobility.
« Last Edit: May 05, 2014, 07:13:19 PM by SWAT One »

Nation Name: Kingdom of Atsina
Flag:  
Nation Color:  dark red

Major Cities:  Bordeaux, etc.
Capitol:  Paris
Population:  178,542 (Max of 200,000 to start)
Language(s):  Gallo-Romance, Breton.
Religion(s):  Roman Catholicism

National Anthem or Theme:  nop
Starting Location: already on map

Military Summary:  Army of Knights, Men at Arsm, pikemen and bowmen. Deeply religious and most will fight to death in the name of god.

« Last Edit: May 06, 2014, 09:51:47 PM by mlockha »

Welcome Ivekian of Erinaum and Knights of Atsina!



Erinamese scouts begin to search the surrounding land for native peoples.  Farmland is discovered in the south, and land-owning nobles are taking interest in claiming this land.


Stormemark
(Pronounced Storm-mark, the e is silent)
"Frukta vårt raseri"
("Fear our Fury")
National Anthem


Major Cities: Mexikanskavärlden, Ormarände, Svärdvakna, Sverden, Mordolosk, Stanverdezn, Mortarden
Capitol:  Mexikanskavärlden
Population:  336,525  (Max of 200,000 to start)
Language(s):  Old Norse, Various Germanic Languages, Breton, Olden English
Religion(s):  Forn Siðr (Old Custom)


Starting Location



Military Summary:  "As a sea-faring empire, most of their small armies consist of archers and light footmen mostly carrying Ax's. However, they do have dismounted knights, but are heavily lacking in cavalry."

Infantry:

Bågskyttar (Archers)
A great amount of the armies of Stormemark rely on archers, whether it be captains of ships or kommendörs on land, you'll see that there'll be plenty of bows among the ranks.

Anfallare (Raiders)
The backbone of the empire, these light armored units are among the most common you'll see on the battlefield, be it on sea or land.

Vakter (Guards)
While they aren't ever seen on the battlefield, you'll find them to be the second most well armed and armored units in the empire, and while they aren't trained for battle on the seas, they're quite good on land for stormemark standards, and a trio of them can even give a seasoned knight trouble

Krigare (Warriors)
The most advanced of the units in the empire, there are few in armies, but many in total, and while they may not like fighting on land, they're eager to sully the sea with your blood.

Stråtrövare (Brigands)
The least aggressive unit, they act as looters and assassins, they're better at stealth and boarding enemy ships than they are on the front-lines, and make for excellent scouts.

Lätta ryttare (Light Riders)
The cavalry forces whom prize speed and maneuverability over brute charging force, these riders are renown for riding in with clean swords and riding out moments later with blades soaked in blood.

Hästlöse (Dismounted Knights)
While not the most advanced unit in terms of gear, they're the smartest and most dangerous units. They can be both found on ships and on land, and shooting arrows at them will most likely just piss them off unless you know exactly where to hit them. They're the most aggressive units in the empire.

Män-at-arms (Men at arms)
One of the more well armed units, Men-at-arms are dangerous and are often seen in Britannian armies due to their vast numbers in the southern Britannian populace.

Skottland krigare (Scottish Warbands)
Feared in both the north and south of Britannia, Scottish Warbands are fearsome and highly numerous warriors from the north of Britannia. While most may not be well armed or armored, and some may even fight nude, numbers and pure chaotic rage is what makes them some of the most fearsome warriors in the Stormemark armies.

Armborstmän (Crossbowmen) Crossbowmen, while they may be in fewer numbers than archers, there are still great amounts of them. They are usually armed with a deployable tower shield as well, so they may set up positions and /not/ get picked off by enemy peltasts or archers.

Hundmän (Warhound Handlers)
These are men who are brave or foolish enough to handle the bloodthirsty hounds within the armies. Most handlers may be missing two or so fingers from having their hounds bitten them off, these are the ones who survived such injuries through whatever means they went through to ensure their own survival. What's scarier than a naked man running at you with a axe? A starved, enraged hound stalking after you with sharp teeth and the sole intent to kill and feast.

Långrosett män (Longbow men)
Just beginning to become noticed in Stormemark armies, these are the rarest of the ranged units in the kingdom. With longbows usually composed of yew or oak or whatever the forget they find, these men kick major ass and stuff. Idk, loving longbow men, you have the gist of it with that.
« Last Edit: May 05, 2014, 09:21:42 PM by grunterdb1951 »


mlockha are you handicapped? Roman legions usually had 5-6000 men and sometimes they could barely maintain them.

have fun watching your entire army die off due to lack of logistics.

mlockha are you handicapped? Roman legions usually had 5-6000 men and sometimes they could barely maintain them.

have fun watching your entire army die off due to lack of logistics.
holy stuff hostile

and it's the limit swat set, 30k

also, they are not all grouped in the same place, under the same commander, using the same food supply, etc


they are in all different towns, cities, and provinces, scattered throughout northern france
« Last Edit: April 02, 2014, 08:42:43 PM by mlockha »

Nation Name: "Stormlands"
Flag:  "will make one later :I"
Nation Color:  "Navy Blue"  
Major Cities:  "Sverden, Mordolosk, Stanverdezn"
Capitol:  "Mortarden"
Population: "142,541"  
Language(s): "English"
Religion(s):  "Roman Catholic"
Starting Location:  "UK Area"

Military Summary: "A nation that focuses on Naval military over ground, Has a large number of Caravels and Frigates"
« Last Edit: April 02, 2014, 09:00:26 PM by Renousim »

Wait grunter how large are your cities if you have <200k?

Also do you have a map without the cities etc and in the normal map resolution?

Mlock, you okay if it's bumped down to 7,500?  Pretty sure Miko is right, though in that case not all men can be used unless in deaspiration, or if some men are kept in reserve.  In your case, your areas of interest are pretty broad.

Religion(s):  "Protestantism"
This didn't exist yet.  Geographically, you could say Roman Catholic, Norse gods, or Anglo-Saxon gods.
« Last Edit: April 02, 2014, 08:45:51 PM by SWAT One »

Wait grunter how large are your cities if you have <200k?

Also do you have a map without the cities etc and in the normal map resolution?

Mlock, you okay if it's bumped down to 7,500?  Pretty sure Miko is right, though in that case not all men can be used unless in deaspiration, or if some men are kept in reserve.  In your case, your areas of interest are pretty broad.
again, it's not like every single person is feeding off the same food source, in the same city, etc

all of the men are scattered throughout, feeding off of specific towns

i will bump it down to 10k, if need be and i have not presented my case well
Religion(s):  "Protestantism"
protestantism doesn't exist yet



mark me on map k pls :)