Author Topic: My New Project  (Read 3940 times)

Im going to be so happy when you release then and then v9 comes and makes all your work for no reason ^-^

Same here. :cookieMonster:

Someone just can't wait and trying to outdo Badspot? I rather wait for V9 any day.

I think you might want to try the v9 events system before making this - because you have no idea how the events system works and how easy it is to use. Its also completely moddable anad it doesn't require any scripting knowledge to make stuff, only if a modder wants to add extra options to it.

Trust me though, i'd wait and see what Badspot's got cooking because what we've tried so far in the beta server has been pretty stunning.
All I've seen in servers and videos is finished events, not how you actually make them.

Oh yeah, and the Rick Roll 'new v9 beta' video you were spamming around to people on MSN.

Is it possible to make the Click/Impulse elevator with v9's system, including the alarm and particle effects?
Would it be possible to make a light which switches on and off with a button, and a light which switches on for five seconds when you push a button?
What events/categories/parameters would you use for setting these up?

And it's completely open-source and free software, not just the parts Badspot deems necessary.

As for the controls, you don't know how easy it is to use mine either.
« Last Edit: November 25, 2007, 02:46:15 AM by Space Guy »

a light switch would win  :cookieMonster:

We don't know how easy either of them are until at least one of them is released.

omg i just went to his testing server and it was absolutely amazing. me and masterlegodude were playing the piano lol. people were shooting rockets at this house of bricks killing everyone inside. there was fire that if you walked in you caught on fire and so much awesome things. he even gave a link for a wrench gui so that you could create your own triggers it was fantastic and easy to use! i loved it, cant wait     :cookieMonster:
« Last Edit: November 25, 2007, 12:44:14 PM by Radial543 »

I'll let eph or someone else comment further if they want but I'll say you can do all those things with the v9 events system. I have a hard time believing your system will be as powerful and dynamic as Badspot's, he's done a pretty good job on it.

I'll let eph or someone else comment further if they want but I'll say you can do all those things with the v9 events system. I have a hard time believing your system will be as powerful and dynamic as Badspot's, he's done a pretty good job on it.

i would like something that is actually built in the game engine, but for this time being this is great :D

Tom

omg i just went to his testing server and it was absolutely amazing. me and masterlegodude were playing the piano lol. people were shooting rockets at this house of bricks killing everyone inside. there was fire that if you walked in you caught on fire and so much awesome things. he even gave a link for a wrench gui so that you could create your own triggers it was fantastic and easy to use! i loved it, cant wait     :cookieMonster:


There's a v9 testing server. Whats it called and will it be up again. Does it have a pass.

On topic: Space Guy it looks pretty cool but i would rather wait for v9.

I believe the only v9 'testing' server apart from Badspot's was Rotondo's as he hosted it for one day. It didn't have a password but if you joined you instantly crashed.

Why bother if its coming out in v9 anyway?

1. Open sauce.

2. I don't know what features v9 has, but they will be different from mine for sure, and I believe mine will be easier to set up without scripting.
1) We don't know if these wrench triggers will be open source until v9 comes out.

2) But this covers for 1. We don't know what sort of features it has as of right now, so there's no real way we can plan for it in our scripts. Including the 'is it going to be open source or not' question.

I asked in a topic and Badspot said that only the code for actually creating new triggers would be released, not the whole code or GUI code.

Beta server... so this is where all the most respected people have gone. Feels like corrupted communism  :panda:

I believe the only v9 'testing' server apart from Badspot's was Rotondo's as he hosted it for one day. It didn't have a password but if you joined you instantly crashed.
He forgot to password it by mistake and none of you v8'ers could join because there are network changes to the engine.

To me it just seems like you're trying to prove something by attempting to outdo Badspot on a feature he has planned and has almost completed. I don't actually see what the point of it is because Badspot's events system will be much more integrated into the game and won't be as haxxy as yours with all this package stuff. Its completely counter-productive to be producing something like this because when v9 is released it will obviously directly conflict with what you've done and cause problems for people who decide to download it.

Quote from: SpaceGuy
Is it possible to make the Click/Impulse elevator with v9's system, including the alarm and particle effects?
Would it be possible to make a light which switches on and off with a button, and a light which switches on for five seconds when you push a button?
Those are the easiest things you can do with the events system, and require barely anything to make them.

On the topic of source code, You don't actually need the whole code to add new events for it, neither do you need any gui code. He's providing the code to allow you to make your own custom events and the system itself is so dynamic that the event code is all you'll need to make whatever you want.

Package stuff? My code uses one package which overwrites three functions, still calling the parent code. If this is 'hacky' then so is nearly every other scripted mod on the forums.

Quote
Those are the easiest things you can do with the events system, and require barely anything to make them.
How much is 'barely anything'? What actual events/triggers do you set?

Code: [Select]
Click/Impulse:
(Trigger)
Wait For
- Click
Sound (100ms)
- Other
- Alarm
Light (900ms)
- Alarm
- Persistent
Sound (100ms)
- Other
- Alarm
Wait For (900ms)
- Time
Triggers (1000ms)
- Auto
- impulse1

(Plate)
Group: impulse1

Wait For (1000ms)
- Triggered
Particles (100ms)
- Rainbow FX
- Direction: U
- Persistent
Impulse (1000ms)
- Speed: 30
- Direction: N
- Attitude: Up
Particles (100ms)
- NONE
- Direction: U
- Persistent

Code: [Select]
Light Switch (on/off)
(Switch)
Triggers (1000ms)
- Click
- Group: light1

(Light)
Group: light1
Wait For (1000ms)
- Triggered
Light (100ms)
- Bright
- Persistent
Wait For (1000ms)
- Triggered
Light (100ms)
- NONE
- Persistent

Code: [Select]
Light Switch (5 sec)
(Switch)
Triggers (1000ms)
- Click
- Group: light2

(Light)
Group: light2
Wait For (1000ms)
- Triggered
Light (5000ms)
- Bright
- Not Persistent

Examples of things in my server:
I've already done the Rocket Launcher, Impulse tower (as above) and Piano.

(Are these possible with the current v9 system, without editing it or adding your own)

Musical Instruments:
You could have a set of drums that plays the “Drums” music when clicked on and stops when you click it.
Intruder Alert Turret:
Have a brick with a laser trigger that, when the beam is crossed, causes
another brick to shoot gun bullets at the player in a spread pattern.
TV Screen:
Have an array of 1x1 bricks that flash different colurs to display a message or
picture.
Door:
Have a brick that, when clicked, another brick dissapears, (using the Explode
effect) temporarily creating a doorway.