Poll

What should be the next destination

Goblin Gulches - Goldblin
1 (14.3%)
Tophat Taverns - Tophat
4 (57.1%)
Spider Shrines - Scarantula
2 (28.6%)

Total Members Voted: 7

Author Topic: Roll to Take Action - Tophat Taverns - TristianLuigi promoted to Updater  (Read 13473 times)

About
Basic roll to dodge game
1: Failure
2: Not satisfying
3: Acceptable
4: Precise
5: Excellent
6: Overshot

Characters
Fastlex-
Bomb Kirby-
jonnyman5656- D
childofdarkness016-
CharlesSpeaking-D
SirLancelot7-
Flatflyer Eliminated
Legodude77-
Cool Boi-
Theepicman-
PurpleSir Eliminated
Cybertails1998-
Crispy_-D
TristianLuigi- Updater
Snaked_Snake-

D: Dead
A: Away

Roll Rules

Revival:
-It has to be over 4 to have a successful revive
-If succeeded, 1-2 will be 1/3 health, 3-4 as 2/3, and 5-6 as full
-If you want to revive a teammate, the number has to be over 3 and a random number is picked as the person sorted to that number

Critical Hit/Super Effective:
-If a 5 was rolled for an action, there's a chance for a crit/effect
-If a 5 is rolled, it won't take effect, however, a 6 does
-Crits/Effects triple the outcome of a normal outcome

Debuffs:
-Debuffs occur only, by chances, when you roll a 1-2
-If a 6 is rolled the debuff takes effect
-Ranging from 1-5 will determine the strength and length of the debuff

Overshots:
-Overshots appear if you get a 6
-After that, you get a 1-6 roll
-If a 1-5 is rolled, your get a bad outcome
-If 6 is rolled, you succeed with a Lucky Shot

Lucky Shot:
-Lucky Shots happen after rolling an Overshot and then a 1
-You can do anything overpowering in one turn

Minicrit:
-Minicrits occur when an enemy gets hit in a weak spot
-Minicrits double the damage of a normal one
-They always have a chance to occur

Begin
OH NO, A SLIME IS ATTACKING
« Last Edit: April 17, 2014, 05:31:19 PM by Redconer »


Sounds a lot like YMDTW. Why'd you have to start this now, as soon as I get permission from Cybertails to make number 6?

Oh well. Guess I'll toss a brick at the slime.

Shot slime with automatic pencil machine gun.

Use>Fire Ball>Slime
3 - It was a weak shot, but the Slime burned due to the mortality of fire
The slime is effected by afterburn

Slime: 60/75

Sounds a lot like YMDTW. Why'd you have to start this now, as soon as I get permission from Cybertails to make number 6?

Oh well. Guess I'll toss a brick at the slime.
5 - CRITICAL HIT, the Slime is majorly damaged

Slime: 30/75

Shot slime with automatic pencil machine gun.
4 - The Slime has been punctured with many pencils

Slime: 10/75

Prepare a healing spell in the case of an emergency.

TAUNT THE SLIME BY TELLING IT I MADE ITS BROTHER INTO JELLY

TAUNT THE SLIME BY TELLING IT I MADE ITS BROTHER INTO JELLY
5 - The Slime was so offended that it melted
Charles learned Emotional Crits

Slime: ded

Prepare a healing spell in the case of an emergency.
5 - Impressive, but not now

You each get 25 gold for your efforts

Harness my magical abilities for a +1(not exceeding a 5) on each magic roll

Attempt to forge better sword

practice my vocal abilities

Buy fully automatic pencil shotgun.

Harness my magical abilities for a +1(not exceeding a 5) on each magic roll
6 - Well stuff, your casting caused an explosion, covering you in soot, suit well

Attempt to forge better sword
1 - YOU BROKE IT

practice my vocal abilities
3 - Your vocal abilities built up a little bit

Buy fully automatic pencil shotgun.
It's 45 gold, sorry

Collect SW337 1007 from the slime's corpse.

Steal 25 gold from FlatFlyer and then buy the fully automatic pencil shotgun.