Poll

What should be the next destination

Goblin Gulches - Goldblin
1 (14.3%)
Tophat Taverns - Tophat
4 (57.1%)
Spider Shrines - Scarantula
2 (28.6%)

Total Members Voted: 7

Author Topic: Roll to Take Action - Tophat Taverns - TristianLuigi promoted to Updater  (Read 13513 times)


Eh

I wanted Tophat2 to be the boss

Eh

I wanted Tophat2 to be the boss
Tophat2? What about just Top Hat?


What about ResonKinetic?

I attempt to craft a weapon from a raw potato

Attack every living hat I can find with my scimitar.

Roll for:
  • Price in gold it would cost to build a factory in a neutral town.
  • Price in gold it would cost for a small workshop in a neutral town.
  (Cost of Factory would be greater, naturally.)

  • Weapon production rate per turn:  (For Factory & Workshop, Where Factory > Workshop)
  • Weapon quality:  (For Factory & Workshop, Where Factory > Workshop)
  • Gold cost per weapon:  (For Factory & Workshop, Where Workshop > Factory)
  • Vehicle production rate per turn:  (For Factory & Workshop, Where Factory > Workshop)
  • Vehicle quality:  (For Factory & Workshop, Where Factory > Workshop)
  • Gold cost per vehicle:  (For Factory & Workshop, Where Workshop > Factory)
  • New design time (in turns):  (For Factory & Workshop, Where Workshop > Factory)
  • New design cost (in Gold):  (For Factory & Workshop, Where Workshop > Factory)

  • My personal starting funds

Yes, I am trying to be an arms dealer.
If you want to not spam the topic, you may PM me the results.

Kill a hat first, and it's yours to wear

Roll for:If you want to not spam the topic, you may PM me the results.

I would like to invest in the business.


Zanaran: 3 - Not revived, but someone was kind enough to grab you before you burned.
Electrk: 5, 2 - You now have in your possession a stuffton of Liquor.
Lancelot: 6, 2 - They get out of the tavern and heal your team but also heal the hats! +10HP to everyone.
Biohazard: 2 - You tear off his arm and force-feed it to him, but he is not revived. Also, that's disgusting. Go wash your hands.
Cyber: 2 - You reach for it, but accidentally drop it and it gets melted too much to be usable. You manage to escape with your life.
Flatflyer: 2 (what's with that?) - You attempt to move the flames, but just end up adding more oxygen. The tavern is burning faster.
Legodude: 4 - You pull off a pretty snazzy dance. 2 of the hats don't move this turn.
Jarelash: 4 - You make quite the decent weapon, but will need to buy some extra parts to make it functional.
Child: 2 - You fumble and drop the scimitar while running towards the hats. Abort!
Swat: You roll for some values...
Funds: 5 * 25 = 125
Workshop: 6 * 25 + 100 = 250
Factory: 3 * 50 + 300 = 350, after buying a workshop

Weapon production rate per turn: 4 ^ -1; 1/4
Weapon quality: 6/6 (Superb)
Gold cost per weapon: 3 * 5 + 10 = 25
Vehicle production rate per turn: (3 * 2) ^ -1; 1/6
Vehicle quality: 6/6 (Superb)
Gold cost per vehicle: 4 * 10 + 20 = 60
New design time (in turns): 6 / 2 = 3
New design cost (in Gold):  2 * 20 = 40

When you upgrade to the factory, this will all be re-rolled and you can pick which values to keep and which to replace. The first number in every calculation is the roll.


Results:
The hats hit player 3 and 9 for 12 damage.
Lancelot: 84/100
Charles: 98/100
Legodude: 98/100
Snake: 98/100
Child: 88/100
All others are at full health.

Cap - DEAD
Trilby - 40/100 - Afterburn 5
Bowler - 40/100 - Afterburn 5
Beret - 40/100 - Afterburn 5
Beanie - 40/100 - Afterburn 5
« Last Edit: April 19, 2014, 11:22:33 PM by TristanLuigi »



equip fashionable neckbeard for advanced tipping and tip trilby for euphoric damage
« Last Edit: April 19, 2014, 11:43:10 PM by Biohazard »