Author Topic: animation naming  (Read 751 times)

what do you name an animation when you first open the weapon, when it's in idle (idk), etc

You could name it "bacon", "sausage", "eggs", "spam", "lobster_thermidor_aux_crevett es_with_a_mornay_sauce_garnis hed_with_truffle_pate_brandy_ and_a_fried_egg_on_top_and_sp am" or whatever else you might want to.


What? I was suggesting some names as to what you could name them.

nonono like, naming animations such as "Fire" and stuff

Yes, name them whatever you want. stateSequence[n] in a ShapeBaseImageData state system specifies the name of the animation to play for a given state.

statesequence is where you name the animation? wowe yay

statesequence is where you name the animation? wowe yay

It's where you tell Blockland what name to look for. You name it in the model itself.

Ok that's nice, so one more thing, how do you make it play the animation in the script when you first get the wep out

State 0 is the starting state when the image is mounted.

stateSequence[0] = ...;