I added a function to my gun script and it doesnt seem to be working
contains syntax errors
function gunImage::onFire(%this,%obj,%slot)
{
Parent::onFire(%this, %obj, %slot);
%random = getRandom(1,3);
switch(%random)
{
case 1:
serverplay3d("gunShot1", %obj.getHackPosition() SPC "0 0 1 0");
case 2:
serverplay3d("gunShot2", %obj.getHackPosition() SPC "0 0 1 0");
case 3:
serverplay3d("gunShot3", %obj.getHackPosition() SPC "0 0 1 0");
default:
echo("Error on Falco's Rage");
}
}
{
if(%obj.getDamagePercent() < 1.0)
%obj.playThread(2, shiftLeft);
%obj.playThread(0, shiftRight);
Parent::onFire(%this,%obj,%slot);
%spread = 0.0005;
%shellcount = 2;
for(%shell=0; %shell<%shellcount; %shell++)
{
%vector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%vector1 = VectorScale(%vector, %projectile.muzzleVelocity);
%vector2 = VectorScale(%objectVelocity, %projectile.velInheritFactor);
%velocity = VectorAdd(%vector1,%vector2);
%x = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%y = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%z = (getRandom() - 0.5) * 10 * 3.1415926 * %spread;
%mat = MatrixCreateFromEuler(%x @ " " @ %y @ " " @ %z);
%velocity = MatrixMulVector(%mat, %velocity);
%p = new (%this.projectileType)()
{
dataBlock = %projectile;
initialVelocity = %velocity;
initialPosition = %obj.getMuzzlePoint(%slot);
sourceObject = %obj;
sourceSlot = %slot;
client = %obj.client;
};
MissionCleanup.add(%p);
}
return %p;
}
that's just the part where the syntax errors are coming up
Can anyone fix this