Author Topic: I'm working on this paint pack, and I messed up a few colors.  (Read 1552 times)

I've almost converted the entire paint set into sepia tones. The only problem is, I wasn't paying attention and skipped 3 colors. They weren't common colors fortunately, being bold red, bold orange, and soft cyan.

Should I convert them too, or just leave it the way it is?



If anyone is interested in using the base pallet I used to get the shifted RGB values from (if you want to load your build as greyscale or monochrome) I've attached it below. Just apply whatever filter you want and use a the dropper tool to get the shifted RGB values.

leave them, a little bit of lighter tone would be nice in the "dreary" sepia  :cookieMonster:

Yeah. Its cool for horror movies because you can paint blood effects that stand out from the browns.

Convert the cyan; leave the reds alone.

Image looks epic.

I was working on converting bedroom and kitchen to sepia tones, it's a lot of work because I have to recolor things like the clock numbers and all the plants.

Ok, I'll take the cyan out.

I was working on converting bedroom and kitchen to sepia tones, it's a lot of work because I have to recolor things like the clock numbers and all the plants.

Ok, I'll take the cyan out.
Brick models or interiors?
Epic either way, host a "Sepia Server" lol.

I was working on converting bedroom and kitchen to sepia tones, it's a lot of work because I have to recolor things like the clock numbers and all the plants.

Ok, I'll take the cyan out.

Lol, just use a semi trans, sepia-colored GuiSwatchCtrl that covers the whole PlayGui.  A lot less work, and the effect isn't too bad.

Haha, I didn't know you could do filters.

There isn't a way to force the game to render in black and white or do contrast changes, is there? I guess it isn't that hard to switch my monitor into greyscale though.
« Last Edit: November 26, 2007, 09:17:04 PM by Wedge »