Author Topic: Beautiful Blockland  (Read 4874 times)

Upload some rendered images of Blockland

I made this one in Cinema 4D R13



Jesus. If only it looked that good in game.

I noticed something funky with his left hip

I noticed something funky with his left hip

Yea, I just made the rig so I'm still fixing some things

No one is going to post :c

I wonder if the reason why Blockland's resolution can't be upped is because it's size in model terms is extremely small.

We have soft shaders that give beautiful screenshoots and all, that's a good start, but yes, if it looked like this héhé ;P

I still need to get rid of the static, but here's the same pose in Blender:


The sharp edges were made by paint.net when I made it transparent, it was smooth before.


k3k0m@n, why are the hips rounded?


If only they looked like this ingame.

I still need to get rid of the static, but here's the same pose in Blender:
snip
The sharp edges were made by paint.net when I made it transparent, it was smooth before.

Needs more samples

A lot more.



I still need to get rid of the static, but here's the same pose in Blender:
[img ]https://dl.dropboxusercontent.com/u/37169568/untitled.png[/img]

The sharp edges were made by paint.net when I made it transparent, it was smooth before.
ugh, darkstar's Blockhead models look so ugly

why is there so much static
Because he is using Blender's "Cycles" rendering system and has no idea how to handle it.