Author Topic: ObjectView  (Read 2759 times)

No. You're doing it wrong. Just define ObjViewZoom.command and the command will be called every time that the slider is changed.
Thanks! I will change this tommorow.

now

wait

is this really

oh my loving god this is amazing

Everybody's calling this amazing even though I released something that did the same and more 3+ years ago :panda:

-snip-
Thanks!

Everybody's calling this amazing even though I released something that did the same and more 3+ years ago :panda:
Yeah but you're making BAM which will be a lot cooler than this. :panda:
Please don't let it die. Please?

Everybody's calling this amazing even though I released something that did the same and more 3+ years ago :panda:
Link?

Everybody's calling this amazing even though I released something that did the same and more 3+ years ago :panda:
A better question is why they are calling it awesome and pointlessly freaking out over nothing like this:

now

wait

is this really

oh my loving god this is amazing

-snip-
This is my first attempt at making anything that is even somewhat functional. I know that it's not much, but it's not nothing. Are you saying that the fact that I even posted this is dumb, and that it's pointless? Or are you saying that the people freaking out is pointless?

This is my first attempt at making anything that is even somewhat functional. I know that it's not much, but it's not nothing. Are you saying that the fact that I even posted this is dumb, and that it's pointless? Or are you saying that the people freaking out is pointless?
the latter

Very nice, I was going to make my own to quickly test models. Nice work. *Tips hat*

Why does nobody point out that you can't change your keybind?
It unbinds your F12 key and binds it with this, although that does not unbind the default steam screenshot key.

Why does nobody point out that you can't change your keybind?
It unbinds your F12 key and binds it with this, although that does not unbind the default steam screenshot key.
There are also other mods that unbind keys and bind their own. No one else complained.

There are also other mods that unbind keys and bind their own. No one else complained.
So?
It's inconvenient and can pose problems to people. What if I had something really important bound to F12?
Really, I edited your version and have made it use a keybind. It's not that hard.
Code: [Select]
if(!$ObjViewBinds)
{
$remapDivision[$remapCount] = "ObjectView";

$remapName[$remapCount] = "Open menu";
$remapCmd[$remapCount] = "toggleObjView";
$remapCount++;

$ObjViewBinds = 1;
}