Author Topic: Takato14  (Read 14260 times)

As far as the art style argument goes, I feel that this video sums it up really well.

Takato can make his add-ons as high detailed and graphically superior as possible, but if they don't fit the game's aesthetics, they're going to look out of place and bad.

It's not about conforming to making everything look the same, it's about keeping the art style consistent. Consistency is everything.

if it's so important then why are things that don't "fit" still popular?

this is what some people said about the weapons that you specifically said were a problem(nothing about the style)and I'd like to point out this specific thing sgtdaemon said
if it's so important then why are things that don't "fit" still popular?
wow!! what a revelation!! stupid kids like bad things!!
Just because something is popular doesn't mean it's good. Holy stuff I cannot believe that actually had to be said.

As far as the art style argument goes, I feel that this video sums it up really well.
Those guys nail it every time

dammit ike at least wait for night fox to find someone else to harass

anyway, the reason they're still 'popular'- and they're really not, considering that default-style mods hold the lions share as far as aesthetics go, which is why the aesthetic works- is because they're self perpetuating

in the industry, this is- and stop me if you've heard this before- referred to as a 'circlejerk'.

since there's so few people who do like a single thing they are all more inclined to all make as much noise as possible and throw praise around all over the goddamn place like it's some sort of beautiful miracle that whatever thing they like has managed to survive in this cruel, unforgiving world. the source of the thing in question will then hear the pleas of 'his people', make more stuff, and then get more praise from the same people for the same reasons without changing anything because look! praise! that must mean he's doing something right!

its especially common in instances where, again, deviantart style immature how-are-you-two-years-older-then-me, people-punch-through-this-phase-at-age-14 martyrdom is common because these people are more likely to 'sacrifice' themselves as 'heroes for their cause' instead of just accept whatever niche thing they like is niche and make as big a scene out of them 'suffering for their purpose' as humanly possible

if it's so important then why are things that don't "fit" still popular?

Because popularity isn't relevant. Having a consistent art style is very important, but it isn't everything. You need to balance the effort you put into making content, or else you're going to excel in one thing but fall short in another.

But yeah, like I said, the video I posted is extremely relevant and as some pretty radical insight, you should check it out.

wow!! what a revelation!! stupid kids like bad things!!
Just because something is popular doesn't mean it's good. Holy stuff I cannot believe that actually had to be said.
yeah it does. what do you think determines what is good? your opinion? lol
dammit ike at least wait for night fox to find someone else to harass
I'm harassing you?
and don't call it "default-style," your weapons couldn't pass as default



you guys are just complaining about the fact that people like things other than the things you like. there isn't any sense in trying to say it's more than that because it isn't. it doesn't affect you. you don't have to use the add-ons

To be honest I disagree with you about this:

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second, blockland's entire schtick is that the art style mimics cheaply-produced toys that are implied to be used with children, probably ages 5 to 15, who are likely to accidentally hurt themselves while playing with sharp objects.

When I think of Blockland, I don't think of little kids playing with cheapass toys, I think of the lego figurines coming to life and acting of their own will. The laser set is supposed to be futuristic, and given enough time to advance as a race and build a society, who's to say that they couldn't one day create something like the Shining Laser themselves? I know what you're going to say, "that makes absolutely no loving sense whatsoever", but it's a loving GAME, have some imagination for once.

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first is the name, which again sounds like some chump with MSS came up with it. it's actually step away from the 'bravado superlaser' which i personally made while i was a chump with MSS back in like 2008, which is why i know. most other items are minimalistic- the Rocket Launcher, the Guns Akimbo, the Revolver, the Homing Rocket, the Tank. you've got not only a forgetin adjective but the purplest forgetin last-minute-shonen-power-up adjective stapled to the front and the only thing it serves- because it certainly doesn't sound cool, it's trying entirely too hard and nobody is shouting it out loud so there's no room for a memetic super robot style overwrite- is to make it stand out against all the minimalistic equipment everywhere else on the item list

which basically means that the name itself is symptomatic of the entire weapon's 'ooh, look at me! i'm special! look at how special i am!' syndrome.

even the forgetin ion cannon beats it out in this category, for forget's sake

at it's most detailed- and it does get pretty detailed, there's nothing wrong with detail as long as you know what the forget you're doing- the items look more like professional hand-made models that some older fan of the toys made custom. things like guns with heat shields, the tank, intricate detail. maybe one or two hanging wires, and even then they'd have to be really forgetin huge (like on ephialte's flak cannon). maybe with individual painted parts

look at the mouth of your gun



this is a mass of forgetin barbs.

the entire front part of your gun is composed of forgetin knives.

no other gun does this without being self-aware of how forgetin stupid it looks and going absolutely balls-to-the-wall with the concept or out-and-out parodying the subject and you're sitting here playing the trope not only completely straight but for all the unironic low-internet 'cool points' you can possibly forgetin get away with

the rest of the gun is ridiculously over-done with detail popping out of every goddamn orifice like the thing is leaking forgetin cliche and triteness all over the place like there's someone chasing it that it's trying to forgetin trip up. like the forgetin weapon design police are after it and are blaring "YOU'RE LITERALLY BREAKING EVERY LAW SIMULTANEOUSLY, WHY DID YOU THINK NOBODY WOULD forgetIN NOTICE, PULL OVER RIGHT NOW" over their own forgetin sirens

I understand where you're coming from but seriously, the Shining Laser is literally the worst example you could've used here. It's coated with knives because it's based off of something that is also coated with knives; I was intentionally going overboard with it and aiming for a very specific aesthetic that's entirely different from the rest of the pack, it's supposed to stand out and look really loving menacing because it's by far the most powerful and most dangerous weapon in the pack.

All of the other weapons in the pack are a lot more down-to-earth and blocky. And yeah, they're still pushing the envelope, some more than others; that's the futurism shining through (remember these are lasers we're talking about). A little bit of variety is an absolute must in any game, otherwise things get really loving boring.



(On second thought, that last one is kinda old and really damn ugly, take away all the holes in the barrel (including the green ones), the small screws, the red thing next to the big blocky bolts, the ironsights, and those green hexagons on the front-ish part of it; that's essentially what I'll be doing to it later)

(On third thought, I feel like I should remove those tiny screws on the first one too and make the trigger guard a lot beefier on both it and the second one)

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no matter how long you polish it, stuff is stuff is stuff. if i were to spend a year making a building and then the building collapses in on itself the instant someone forgetin steps in the front door, it would be wrong for me to be proud of the forgetin building. there is nothing special about how much hard work you put into something if whatever you do doesn't end up good. in fact, it should be more embarrassing, because you have spent a disproportionate amount of time doing something bad when you could have, in fact, spent very little time doing something equally bad and gotten the same net-bad-capital faster.

it's inefficient. it's inefficient pretentiousness.

Really? Really?? You're actually loving trying to tell me that my work is outright stuff? It may clash with YOUR interpretation of how Blockland should look but that has absolutely no bearing whatsoever on the objective quality of my work and you are no better than me for suggesting such a thing. Seriously, am I missing something here, or are you actually telling me that your opinion is it has nothing going for it even when taken outside of your imposed context of the game?

As far as the art style argument goes, I feel that this video sums it up really well.

Takato can make his add-ons as high detailed and graphically superior as possible, but if they don't fit the game's aesthetics, they're going to look out of place and bad.

It's not about conforming to making everything look the same, it's about keeping the art style consistent. Consistency is everything.

I thought I was being consistent with the art style by using simple curves, blocky shapes (octagons and hexagons), bevels, notches, grooves... etc. Granted, I'm using them in a much greater volume than any of the stock weapons, but to me that's certainly not a bad thing.  It would be different if this were a game like TF2, or Wind Waker, or Halo, but Blockland is a sandbox game, the entire point of it is to create and interact with other real people, it's not like it's trying to tell a story or immerse you or anything like that, and that gives cause for some extra leeway in my opinion.

yeah it does. what do you think determines what is good? your opinion? lolI'm harassing you?
and don't call it "default-style," your weapons couldn't pass as default



you guys are just complaining about the fact that people like things other than the things you like.

Also, this is a really damn good point, you're kind of being a hypocrite.

jesus you people just kept on replying and replying, this post is way bigger than it was supposed to be x_x



You're right as far as this being a sandbox game, you're free to release content on your own accord. If there's respect to be had for one thing, it's that you used your own personal time and effort into creating something for the community.


I thought I was being consistent with the art style by using simple curves, blocky shapes (octagons and hexagons), bevels, notches, grooves... etc. Granted, I'm using them in a much greater volume than any of the stock weapons, but to me that's certainly not a bad thing.

It certainly isn't a bad thing, despite looking out of place in blockland, your do weapons look pretty good.

The art style of blockland is simple and, well, 'blocky'. The reason detailed and intricate models are so unfitting is because the detail clashes with the simplistic tone of the game.

As Bushido said earlier,

the rules that everyone follows to keep the art style at least sort of unified, that has enough give and wiggle room that everyone can have their own personal artstyles and signature habits and still simultaneously have no glaring tears or seams in the art style

The base aesthetics of most modelers are to keep the model simple while still looking smooth and appealing. You don't need detail to make your models look good, you just need a consistent art style and talent.

And you've already got the talent :)

if it's so important then why are things that don't "fit" still popular?

This reminds me of one time when Filipe ported some Forza cars out of sheer curiosity. No sooner had he posted some pictures, people already came flocking asking for a download.

Regarding consistency:

There is a simulator thingy called "Trainz Railroad Simulator". One of the main features of the game is that you can make your own layout. Also, the game heavily relies on custom content, so if you don't have something that you are dying to need, you'll probably find it on their site or somewhere else.

The problem is: there are many content creators with different skill levels and different art styles. Also, since the game doesn't really have a set theme -it's supposed to be realistic looking, though the game was originally advertised as a model railway simulator- you can wind up loads of objects of different style. Now imagine the following: You have a house that is very low-poly with photo textures and then a railway station building next to it which has more polygons, but the textures are hand drawn, and then a high-poly locomotive with computer generated textures supporting all the modern tour de force (including: bump mapping, normal mapping, etc.) connected to a low-poly train coach that was already present in the 2001 version of the game, and thus showing its age. Now imagine the discrepancy on an even greater scale! You'll spend most of your time finding stuff that match or complement each other in terms of art style! Even the layouts included by default have the same problem; once you spot the inconsistencies the immersion may be ruined.

am i the only one that does not care if the weapon looks blocklandish or not

i just care if it works well or not

Regarding consistency:
There is a simulator thingy called "Trainz Railroad Simulator". One of the main features of the game is that you can make your own layout. Also, the game heavily relies on custom content, so if you don't have something that you are dying to need, you'll probably find it on their site or somewhere else.
The problem is: there are many content creators with different skill levels and different art styles. Also, since the game doesn't really have a set theme -it's supposed to be realistic looking, though the game was originally advertised as a model railway simulator- you can wind up loads of objects of different style. Now imagine the following: You have a house that is very low-poly with photo textures and then a railway station building next to it which has more polygons, but the textures are hand drawn, and then a high-poly locomotive with computer generated textures supporting all the modern tour de force (including: bump mapping, normal mapping, etc.) connected to a low-poly train coach that was already present in the 2001 version of the game, and thus showing its age. Now imagine the discrepancy on an even greater scale! You'll spend most of your time finding stuff that match or complement each other in terms of art style! Even the layouts included by default have the same problem; once you spot the inconsistencies the immersion may be ruined.

tbh I'm surprised you're taking that side considering your vehicles aren't consistent with default or bushido's standards

if it's so important then why are things that don't "fit" still popular?
Because people here gobble up all the stuff they can find. instead of telling people "hey this stuff kinda sucks here's why it sucks and what you should fix so it doesn't suck anymore" people just go "wow awesome thanks!! dl'ing!!" and the author continues like there's nothing wrong. Then when someone finally does come along and says it looks bad, people call him out saying "well YOU aren't forced to like it WE like it so it doesn't matter if you don't!!!".

regarding this guy's models. i don't honestly care if he covers the thing in knives, it's the way he does it that i hate. there's so much small detail that it just looks odd. It looks like you took something that fit well into the game, and just added a bunch of smaller details to it. especially with the way almost EVERY SINGLE END is beveled. I honestly think that might be it, the beveling of every tiny cube and cylinder it just really annoying. The first shining laser looked 10x better because it was simpler and not everything was a ridged, beveled, mess.
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this is easily my favorite one, but there's still some stuff i don't like. The trigger doesn't fit. I think the grey/blue thing would looks better if the grey wasn't beveled in the area where it touches the blue. and i didn't even see those four bolts until i enlarged the image, just remove those.
tbh I'm surprised you're taking that side considering your vehicles aren't consistent with default or bushido's standards
barn's old vehicles certainly fit in really well. tbh though i don't really like a lot of the newer ones. they go over the edge with all the smooth groups.

To be honest I disagree with you about this:

When I think of Blockland, I don't think of little kids playing with cheapass toys, I think of the lego figurines coming to life and acting of their own will. The laser set is supposed to be futuristic, and given enough time to advance as a race and build a society, who's to say that they couldn't one day create something like the Shining Laser themselves? I know what you're going to say, "that makes absolutely no loving sense whatsoever", but it's a loving GAME, have some imagination for once.

first:

'it's a loving game' is never a forgetin answer to anything. we are all playing this game and we are all actively arguing about this game, so clearly we all are interested in where it goes and what it's outcome will eventually be. adding 'this is just' in front of anything renders it immediately dismissive, acting like it doesn't forgetin count, which is not something you are allowed to suddenly render things on the fly. people get banned for this, it's forgetin with the basic ground rules of the argument like WHOOP I AM SPECIAL, YOUR ARGUMENTS ARE INVALID WITH NO DISCOURSE OR REASONING AS TO WHY

'you have no imagination' is even less of an answer to anything. if anything it's actively hypocritical because it's definitely in the top ten and likely in the top five things that people say when they have no explanation to their artistic actions and have backed themselves into a creative corner. there's no way people are going to forgetin imagine the same image you are if you don't have an image to begin with, and there's certainly no way they're going to want to if you forgetin imply that they're less creative then you for not coming up with forgetin nothing

'that makes no sense whatsoever' is not what i was going to say, and in fact there is nothing in particular i can say and still remain in the right about having a different concept of a backstory if it were just a sheer backstory, cause that'd be hating on sheer creative property. it'd be like getting mad at someone for coming up with a story that not only had i never read but had never been published and never even actually been written down. however, in this circumstance, the backstory does not actually matter at all, and whatever ridiculous fanfiction you write up about blockland's lore won't change the fact that there is a pre-existing aesthetic in existence and you're clearly flying in it's face while people are telling you that you look like an idiot while you fly in it's face

but more to the point, what do you mean you disagree that blockland is a bunch of toys



that's a toy

there's no way that can't not be a toy

that's like pointing at a tyrannosaurus and saying I DISAGREE THAT IS A TYRANNOSAURUS

what the forget like even if you do disagree that doesn't change the fact that, objectively, that it's a forgetin tyrannosaurus

I understand where you're coming from but seriously, the Shining Laser is literally the worst example you could've used here. It's coated with knives because it's based off of something that is also coated with knives; I was intentionally going overboard with it and aiming for a very specific aesthetic that's entirely different from the rest of the pack, it's supposed to stand out and look really loving menacing because it's by far the most powerful and most dangerous weapon in the pack.

All of the other weapons in the pack are a lot more down-to-earth and blocky. And yeah, they're still pushing the envelope, some more than others; that's the futurism shining through (remember these are lasers we're talking about). A little bit of variety is an absolute must in any game, otherwise things get really loving boring.

Really? Really?? You're actually loving trying to tell me that my work is outright stuff? It may clash with YOUR interpretation of how Blockland should look but that has absolutely no bearing whatsoever on the objective quality of my work and you are no better than me for suggesting such a thing. Seriously, am I missing something here, or are you actually telling me that your opinion is it has nothing going for it even when taken outside of your imposed context of the game?

i do think your weapons are stuffty actually because they're basically just a big dumb deviantart-tier thing (as previously stated) but that doesn't actually have anything to do with the statement. like you can take it as me saying that your stuff is stuff but i was using stuff as an extreme example in order to facilitate the metaphor

like, it's not that i think your stuff isn't stuff, it's just that i was not using the term 'stuff' to actually refer to your stuff as stuff. i was referring to stuff in the general sense, as in the thing that comes out of your butt. literal feces.

actually, here. if the issue is that you think that the blockland aesthetic is wrong then let's focus on your idea of the blockland aesthetic and i will tell you why i think it's flawed (and, actually, why i'm suspicious that it's something you made up on-the-spot so you'd have a good excuse as to why you are being such a hardheaded douche) so that you may better yourself while continuing to be 'unique' and hang out with all the other 'unique' guys in 'unique'town 'U'.S.A.


garishly colored but relatively uninsulting, actually has a pretty OK name


getting into too much detail, still garishly colored, why would blockheads make perpendicular RYNO-grip if they canonically cannot forgetin bend their arms inward

(plus, it sounds like someone went through the forgetin greek alphabet to find a letter that had a cool-sounding name)


ridiculous overly-precise detail work that pushes the suspension of disbelief that a race with hands that are constantly locked into a C-position could even attempt to approach the finesse necessary to fabricate

(plus, it sounds like someone went through the forgetin english alphabet to find several cool sounding letters that they could mash together into a cool sounding 'abbreviation')


that's a fuckin LASER KNIFE ARE YOU SERIOUS WHY WOULD ANYONE INVENT THESE

IT WAS ALREADY STUPID COATING A GUN'S FIRING CRYSTAL IN NORMAL KNIVES WHY WOULD YOU GO THROUGH THE EFFORT OF MAKING A KNIFE MADE OF forgetIN MAGIC SCIENCE LASERS


yeah it does. what do you think determines what is good? your opinion? lol

yes, night fox.

people typically think that their opinions are good, night fox.

that is why they maintain their opinions and do not find another opinion to adopt, night fox.

you can't just pass by people and stamp 'doesn't count' on their shirts, night fox. you have to explain why, night fox.

I thought I was being consistent with the art style by using simple curves, blocky shapes (octagons and hexagons), bevels, notches, grooves... etc. Granted, I'm using them in a much greater volume than any of the stock weapons, but to me that's certainly not a bad thing.  It would be different if this were a game like TF2, or Wind Waker, or Halo, but Blockland is a sandbox game, the entire point of it is to create and interact with other real people, it's not like it's trying to tell a story or immerse you or anything like that, and that gives cause for some extra leeway in my opinion.

I'm harassing you?
and don't call it "default-style," your weapons couldn't pass as default



you guys are just complaining about the fact that people like things other than the things you like. there isn't any sense in trying to say it's more than that because it isn't. it doesn't affect you. you don't have to use the add-ons
Also, this is a really damn good point, you're kind of being a hypocrite.

no, i am not being hypocritical by making guns that are simplified and toy-like in order to fit in with other guns that are simplified and toy-like. they look different, but they fit within the same aesthetic. sky blue looks different then teal, but they're both types of blue. same principle. in fact, the one time someone made guns that look precisely like default weapons, instead of taking reasonable creative liberties, people got forgetin mad at him (i'm pretty sure the person in question was Treti)

the fact that you're not even attempting to lie within even the grounds of 'creative liberties' and just are doing whatever the forget you want is why people are reacting so badly. it would be fine if you even attempted to fit in but not only was there no attempt at all you're making as big a scene as possible that you didn't try at all

how did you even get to this point? did you just decide to start throwing bad-sounding adjectives at me until you could find one that stuck? i didn't realize you could reach any harder then out-and-out unannounced ad hominem but here we are, looking through forgetin dictionaries to see if any of the words fit

update to 12th edition oxford, night fox. maybe you'll find something really showstopping, like 'noob'.

tbh I'm surprised you're taking that side considering your vehicles aren't consistent with default or bushido's standards



oh man i didn't realize how inconsistent barnabas toy-like and charming vehicles are with my own standards, which specifically revolve around toy-like charm

i will now write two page-long essays about how his naming patterns and coloring schemes remind me of internet slums

yes, night fox.
people typically think that their opinions are good, night fox.
that is why they maintain their opinions and do not find another opinion to adopt, night fox.
you can't just pass by people and stamp 'doesn't count' on their shirts, night fox. you have to explain why, night fox.
an individual person's opinion doesn't matter
if everyone except you likes something, it's not bad, you just don't like it
how did you even get to this point? did you just decide to start throwing bad-sounding adjectives at me until you could find one that stuck? i didn't realize you could reach any harder then out-and-out unannounced ad hominem but here we are, looking through forgetin dictionaries to see if any of the words fit
update to 12th edition oxford, night fox. maybe you'll find something really showstopping, like 'noob'.
what are you talking about? if any words I've said seem complex to you, that has nothing to do with me
oh man i didn't realize how inconsistent barnabas toy-like and charming vehicles are with my own standards, which specifically revolve around toy-like charm
i will now write two page-long essays about how his naming patterns and coloring schemes remind me of internet slums
try this one

(ignore the blue stuff, it was the only picture I could find of it since RTB is gone)

and you still haven't explained why the style actually matters