Yeah I feel like some kind of build similar to that of the tutorial, which uses some scripts, would be cool
Like each room has a different problem, and it shows some bots
The bot in the room you currently are in shows up in your playerlist
And the rooms could be as so:
You walk into the first room and you see uhh just a bot in the middle and he begins to spam the chat
Then you can either kick, ban, or permaban and there is a different conversation piece for each such as
Kick - "Great idea. If a user is spamming, often a verbal warning would be great to start out with. If the problem persists you can follow up with a kick, and if they return and refuse to make amends, then a ban should be administered.
Ban - "A ban can be great if the user has failed to understand your ideals. When a user is being annoying, sometimes a ban is necessary to allow them to cooldown, however when the user comes back and begins to agitate the chat again, a permanent ban should be administered.
Permanent ban - "Although a bit harsh, if the person is a habitual problem user, be it here or anywhere else, this may be necessary. However, as a first offense it is considerably unfair. As far as people are concerned, spamming the chat isn't extremely destructive, yet it is justifiable when chat spam is done intentionally."
"Nonetheless, it is an ethical decision, as all three choices would fit the scenario depending on the situation a player would present."
But then again it seems to be more uhh yeah
open ended
perhaps if you pick an option too many times it should say "The same action again and again is not the best solution to administrating a server. It would be preferred if one were to balance the way they handle situations"
Then again the server thing you said sounds cool advanced. In the end however I think that a hands on experience is the best, similar to that of shadowing a career one would like to pursue.