Blockland Forums
Home
Help
Login
Register
Blockland Forums
»
Blockland Forums
»
Modification Help
»
How to completely root all player threads?
« previous
next »
Print
Pages: [
1
]
Author
Topic: How to completely root all player threads? (Read 575 times)
Subpixel
May 04, 2014, 02:26:11 AM
I'm having a bit of trouble getting a player to stop all animations when mounting to a deathVehicle. I've tried a for loop from 0-7 and calling
Player.playThread(
n
, "root");
, but to no avail.
Anyone know what to do? Is there a function to do this?
Ad Bot
Advertisement
BluetoothBoy
May 05, 2014, 09:07:56 AM
I think there is a
stopThread
function, which should automatically make the animations return to root, as that is the default state.
portify
May 08, 2014, 01:56:56 PM
for (%i = 0; %i < 5; %i++)
{
%obj.playThread(%i, "root");
}
%obj.setActionThread("root");
%obj.setArmThread("look");
Print
Pages: [
1
]
« previous
next »
Blockland Forums
»
Blockland Forums
»
Modification Help
»
How to completely root all player threads?