Author Topic: holy stuff Space Station 13  (Read 10862 times)

Space station 13 is 2-d, blockland isn't.

health system (suff/tox/burn/brute) easy as stuff

chemistry system (unless we're talking about /tg/, but then, that's still pretty loving complicated). easy as stuff

thinkdos would be hard as balls to replicate, along with all the other computers. easy as stuff

bomb system already implemented

construction system easy as stuff

z-levels (unless we're gonna have one map with seamless transitions, but that would be pretty lame. if you've ever played ss13 before you know why.) easy as stuff

pods easy as stuff

NPCs easy as stuff

CLOTHING. Like seriously, clothing is half the game. How are you going to implement all those different clothing slots into blockland? easy as stuff however this is the only thing on your list that you might hit the datablock limit on

zero gravity, space wind, jetpacks and space suits. easy as stuff
electrical? easy
medical? easy
security? easy
engineering? easy
atmospherics is the only thing that would be truly hard to get really accurate and still be efficient. turn that processing into a native program (python or c or something) and suddenly that limitation is gone
weapons? holy stuff so easy to make. datablocks are the only limit here.
clothes? are you loving kidding blockland has this stuff built in already
pda and all the other menus and stuff? easy as forget

maybe i'm not being clear - there's nothing complicated about this project besides atmospherics and the datablock limit

if you have this as a gamemode, you can dedicate 99% of the 4096 datablocks to weapons and items and models and stuff

the only thing that might be somewhat complicated is not simply porting the maps over, but rather redesigning them to work in a 3d space. some of Comr4de's ships worked well. they would work for SS13.


i've been thinking about making this kind of thing for a while now, but never got around to it. That isn't going to change. I'm too busy, and this game isn't worth sinking time into. I'll keep an eye on the github if anything becomes of this idea though.
kudos!



COUGH COUGH

I know it's not the best but bear with me.

[IMG width=500]http://i.imgur.com/K5LdPpE.png[/img]
[IMG width=500]http://i.imgur.com/CKS46uc.png[/img]
COUGH COUGH

I know it's not the best but bear with me.

Did Jack Noir give you those prints?

Did Jack Noir give you those prints?
Nope, made them and packaged them all by myself.

Nope, made them and packaged them all by myself.

That's odd, considering me and him did pretty much exactly the same thing about two months back.

That's odd, considering me and him did pretty much exactly the same thing about two months back.

great minds think alike i suppose

Bumping because I remember Xalosolax having a really good server where you could float around in space if you were wearing a helmet, but you had to go back to a safe room to regain oxygen.

Most SS13 servers use Z-levels for different area in space, rather than different levels, as they were intended. I guess you could do something with zonebricks where if you hit a zonebrick at the edge of a map you get teleported to a random Z-level, just like in the game.

Most SS13 servers use Z-levels for different area in space, rather than different levels, as they were intended. I guess you could do something with zonebricks where if you hit a zonebrick at the edge of a map you get teleported to a random Z-level, just like in the game.
Wow, that actually sounds like a good idea!

if you hit a zonebrick at the edge of a map you get teleported to a random Z-level

How does that make any sense whatsoever? This is not LSD: Dream Emulator. You don't get randomly teleported everywhere.

That's how it works in SS13, port

He's right though. There's no reason for blockland's version of ss13 to be perfectly identical. Take some liberty for stuff. Make z levels work properly in 3D space. Make clothing just be that which is on your blockhead. Use existing weapons slightly modified for compatibility for the health system.

That's how it works in SS13, port

He's right though. There's no reason for blockland's version of ss13 to be perfectly identical. Take some liberty for stuff. Make z levels work properly in 3D space. Make clothing just be that which is on your blockhead. Use existing weapons slightly modified for compatibility for the health system.
How would we make stuns and dropping items on stuns work?

How would we make stuns and dropping items on stuns work?
tumbling


but tumbling is horribly broken

well its about time we find a way to fix it anyway