Author Topic: Floating wheel model glitch  (Read 2470 times)

For some reason my latest wheel models are having that very annoying problem, they slightly float

And yes they're perfectly round and centered, and yet I have no idea what's wrong or what is causing that

Probably what I'd do is decrease the tire radius in the wheel script or whatever script it is.

For example
Code: [Select]
mass = 10;
    radius = 1.6;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

radius is what needs to be adjusted
« Last Edit: May 08, 2014, 09:18:09 PM by Night_Hawk »

Probably what I'd do is decrease the tire radius in the wheel script or whatever script it is.

For example
Code: [Select]
mass = 10;
    radius = 1.6;
    staticFriction = 5;
   kineticFriction = 5;
   restitution = 0.5;

radius is what needs to be adjusted
Sadly that's not working for me
« Last Edit: May 09, 2014, 04:06:01 AM by Filipe »

That's strange...That usually what i'd adjust so my wheels on my vehicles wouldn't go through bricks before going up ontop of them. Keep trying to reduce the radius. What is it at right now?

Bump because I still have this problem

I think it might be the WheeledVehicleSpring, try messing with that?

Edit: Nvm, I thought you meant something else.
I believe just about all vehicles do this?

I think it might be the WheeledVehicleSpring, try messing with that?

Edit: Nvm, I thought you meant something else.
I believe just about all vehicles do this?
No, just my new wheel models floats a bit, and yes I did compared

Check the collision stuff on the vehicle. Sometimes that messes with it.