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Author Topic: Glass' Island Wars (New Thread)  (Read 7356 times)


Restarting the server with Pipewrench, Zone Bricks/Events, and also disabled a ton of events that are not needed.

Code: [Select]
unRegisterOutputEvent("Minigame", "ChatMsgAll");
unRegisterOutputEvent("Minigame", "BottomPrintAll");
unRegisterOutputEvent("Minigame", "CenterPrintAll");
unRegisterOutputEvent("Minigame", "Reset");
unRegisterOutputEvent("Minigame", "RespawnAll");
unRegisterOutputEvent("Player", "ChangeDataBlock");
unRegisterOutputEvent("Self", "SpawnExplosion");
unRegisterOutputEvent("Self", "Spawnprojectile");
unRegisterOutputEvent("Player", "Kill");
unRegisterOutputEvent("Player", "SpawnProjectile");
unRegisterOutputEvent("Player", "SpawnExplosion");
unRegisterOutputEvent("Player", "ClearBurn");
unRegisterOutputEvent("Player", "BurnPlayer");
unRegisterOutputEvent("Player", "Dismount");
unRegisterOutputEvent("Player", "AddHealth");
unRegisterOutputEvent("Player", "InstantRespawn");
unRegisterOutputEvent("Player", "SetPlayerScale");
unRegisterOutputEvent("Player", "SetHealth");
unRegisterOutputEvent("Player", "AddVelocity");
unRegisterOutputEvent("Player", "SetVelocity");
unRegisterOutputEvent("Player", "SetVelocity");
unRegisterOutputEvent("Self", "SetZoneActive");
unRegisterOutputEvent("Self", "SetZoneDrag");
unRegisterOutputEvent("Self", "SetZoneGravity");
unRegisterOutputEvent("Self", "SetZoneIsWater");
unRegisterOutputEvent("Self", "SetZoneUnActive");
unRegisterOutputEvent("Self", "SetZoneVelocityMod");
unRegisterOutputEvent("Self", "SetZoneWaterDensity");
unRegisterOutputEvent("Self", "setZoneWaterViscosity");
unRegisterOutputEvent("Self", "SetVehiclePowered");
unRegisterOutputEvent("Self", "SetZone");
unRegisterOutputEvent("Vehicle", "AddHealth");
unRegisterOutputEvent("Vehicle", "AddVelocity");
unRegisterOutputEvent("Vehicle", "Destroy");
unRegisterOutputEvent("Vehicle", "Respawn");
unRegisterOutputEvent("Vehicle", "setHealth");
unRegisterOutputEvent("Vehicle", "setVehicleScale");
unRegisterOutputEvent("Vehicle", "SetVelocity");
unRegisterOutputEvent("Vehicle", "SpawnProjectile");
unRegisterOutputEvent("Vehicle", "SpawnExplosion");
unRegisterOutputEvent("Vehicle", "toggleWheel");
unRegisterOutputEvent("Vehicle", "unMountDriver");
unRegisterOutputEvent("Vehicle", "unMountPlayer");

Restarting the server with Pipewrench, Zone Bricks/Events, and also disabled a ton of events that are not needed.

thank the gods, did you enable wedges+? it brings back the old wedges that are perfect for aircraft carriers.

Bumping this above the old topic because raven loving bumped the old one back up. Badspot should enable locking for banned users.

Bumping this above the old topic because raven loving bumped the old one back up. Badspot should enable locking for banned users.

he did it again

oh my god my sides

Anyways, is this the same as the old map or?
he did it again

oh my god my sides
There's no humor in it at all actually.

I don't see why you took out add health and vehicle respawn. Vehicle velocity could have been cool for aircraft carriers to simulate the wire :C. (neither do I get why player setvelocity was removed, because it is useful for many things).

I don't see why you took out add health and vehicle respawn. Vehicle velocity could have been cool for aircraft carriers to simulate the wire :C. (neither do I get why player setvelocity was removed, because it is useful for many things).
Some events can be abused in certain situations and therefore were also removed to get rid of the potential threat of it.

But they are also extremely useful?

Vehicle respawn is good for when you don't have a wrench, and an admin cleared vehicles

But they are also extremely useful?
But they are also extremely abusive?

But they are also extremely abusive?
In some situations that no one has done yet. Besides, just ban someone if they "abuse" setVelocity (probably just slam into ground at 10000 mph, but still)

In some situations that no one has done yet. Besides, just ban someone if they "abuse" setVelocity (probably just slam into ground at 10000 mph, but still)
no one has done yet? doubt it

also I'm so sure the administration wants to constantly obtain complaints about people using events to abuse

and the things you said they are useful for isn't necessarily required for fun gameplay, it can be fun regardless

there are more cons than pros to keeping them, they are fairly easier to abuse than to be used for creative reasons

While having catch wires and stuff for your builds would be cool, I'd rather not have hovering AA pumas that can fly upwards.

plus the only useful thing in the vehicle events is the onplayerexit or enter so you don't fall off your base when you get out of a plane or something.

Anyone know how raise/break bot limit (Player_Vehicles like turrets) in game? Because it magically set itself to 10 for some loving reason.