Poll

Which instant uploading method do you like?

Third-party server (disadvantage: build stealing)
Direct (disadvantage: port forwarding and firewalls)

Author Topic: Instant .bls uploader  (Read 3618 times)

There are also no encryption libraries for Torque.
http://code.google.com/p/h2database/source/browse/trunk/h2/src/main/org/h2/security/XTEA.java

Just directly translate that to TorqueScript code and you have yourself a fully functional, secure encryption algorithm. Just have the sender send the encryption key through chat (or something similar like that) and then the sender sends encrypted blocks of information to the 3rd party server.

The third party won't know the encryption key and therefore cannot decrypt the data.

EDIT: look here on how to translate the >>>'s and <<<'s to torquescript code, replacing CHAR_BIT with 8. I've just been too busy to do this myself, my interest is mainly public key cryptography not symmetric key.
« Last Edit: May 20, 2014, 11:24:02 AM by Ipquarx »

I would also have to port the SysProperties class. Doesn't seem worthwhile to me.

I would also have to port the SysProperties class. Doesn't seem worthwhile to me.
No you wouldn't? All that part does is check if the length of the message is divisible by the block length of the cipher (16 bytes). :/
« Last Edit: May 20, 2014, 01:38:30 PM by Ipquarx »

My internet is bad but I haven't had problems with .bls files at all.

And I like direct downloads better. I would hate it if someone stole my build

Why doesnt badspot increase the download limit?????

Your having trouble loading saves on your dedicated server?
This might fix that.

Support_DediLoader
« Last Edit: May 20, 2014, 01:02:18 PM by Rainzx¹ »

Your having trouble loading saves on your dedicated server?
This might fix that.

Support_DediLoader
No, an instant BLS loader has nothing to do with this Dedi loader add-on. We're trying to load saves from a client to a dedicated server quickly.
« Last Edit: May 20, 2014, 03:02:55 PM by Hammereditor5 »

No, an instant BLS loader has nothing to do with this. We're trying to load saves from a client to a dedicated server quickly.
Have you even tried turning on fast loading?

No, an instant BLS loader has nothing to do with this

Quote from: Title
Instant .bls loader

hammeredit has been revoke for hacking all accounts permad


You're all missing the point: The "Support_DediLoader" add-on loads a save which is already on the Blockland server. The OP talks about client-to-server loading, not server-to-server.

hammeredit has been revoke for hacking all accounts permad
As you can see from this current post, I have not been banned. You are doing a good job impersonating Badspot.

Don't use a central server, it adds something else to go wrong. I have no doubt you'd be hosting it and we know how reliable your connection is. Just use the direct method.

Don't use a central server, it adds something else to go wrong. I have no doubt you'd be hosting it and we know how reliable your connection is. Just use the direct method.
In my opinion, it is better to use a central server than for each BL server to listen on a TCP port. And this month, my home connection has had 99.92% uptime. As I have said before, those network issues in April were only temporary and do not accurately represent the overall quality of my ISP.



I am also trying to implement the Tiny encryption algorithm (TEA) in Torquescript right now.
« Last Edit: May 20, 2014, 04:14:24 PM by Hammereditor5 »

Yeah when I went on my new server the ping was below 100 and I only lagged once for a quarter of a second for the hour(?) I was there. Hammer's connection is of quality and I take back most of the stuff I've said about his service.