Author Topic: Got money buy games yah  (Read 1660 times)


In other news: I've started looking at game design as a career, I have an idea for the best game ever and I really want to create it one day by working up a career ladder before making my own development team :)
Why bother working your way up the ladder, is highly unguaranteed in this very chaotic and changing industry? Just start out as an indie dev, producing small games and hopefully one day you'll get the one that sticks.

Make one. You have the tools.
Blockland.

Lel no, Darksouls II. Best Co-op adventure/survival/dueling/leveling game out there.
And don't go with anime MMOs they suck richard.
« Last Edit: May 20, 2014, 05:51:54 PM by Alkatjo »

Why bother working your way up the ladder, is highly unguaranteed in this very chaotic and changing industry? Just start out as an indie dev, producing small games and hopefully one day you'll get the one that sticks.
I want to learn the trade first. There's only so much you can learn from indie devs

Make one. You have the tools.
Blockland.
I'm tired of lazy scipters ruining perfectly good projects because they cant be assed to finish them.

I've got a whole game in my head, background lore, game mechanics, item descriptions, areas, concept art which I've been working on for the past year. It was going to be a blockland server but due to the details, it's impossible to script into blockland. I've shown pass some of it and he seems to like the concept too :) One day hopefully I will make it!

^ Modified for non edginess.


Medieval warfare isn't open world but it's medieval and fun. I think it's got great graphics too.

I want to learn the trade first. There's only so much you can learn from indie devs
I'm tired of lazy scipters ruining perfectly good projects because they cant be assed to finish them.

I've got a whole game in my head, background lore, game mechanics, item descriptions, areas, concept art which I've been working on for the past year. It was going to be a blockland server but due to the details, it's impossible to script into blockland. I've shown pass some of it and he seems to like the concept too :) One day hopefully I will make it!
You'd learn a lot more from being an indie than working in a big team. Big teams segregate the work into tiny, tiny pieces. You'd only ever touch a small part of the overall game. They also don't last as long (on average) they have very high expectations (even for beginners and interns). Meanwhile, indies build everything. There's a lot more to learn, but it pays off in the long run. You're not even expected to know anything, except be willing to learn.

If you've got the details of the game down, you need to start prototyping. Take the mechanics, and run them in the real world first. Don't even bother coding anything, because there's no point spending all that time if your main mechanics are not fun. Make a board game, or just make some kind of physical game. If playtesters say they love it, you need to pick an engine and then start building up the little details.

If you want to build a 3D game but you don't know how, just go with Unity. There's a lot of tutorials on the web. If you're feeling adventurous, you could try Unreal which is what I did.

You'd learn a lot more from being an indie than working in a big team. Big teams segregate the work into tiny, tiny pieces. You'd only ever touch a small part of the overall game. They also don't last as long (on average) they have very high expectations (even for beginners and interns). Meanwhile, indies build everything. There's a lot more to learn, but it pays off in the long run. You're not even expected to know anything, except be willing to learn.

If you've got the details of the game down, you need to start prototyping. Take the mechanics, and run them in the real world first. Don't even bother coding anything, because there's no point spending all that time if your main mechanics are not fun. Make a board game, or just make some kind of physical game. If playtesters say they love it, you need to pick an engine and then start building up the little details.

If you want to build a 3D game but you don't know how, just go with Unity. There's a lot of tutorials on the web. If you're feeling adventurous, you could try Unreal which is what I did.
I like the creative aspects of creating a game, I like modelling and designing HOW the game works, rather than coding it.
Thanks for the tips :)

RDR. Gonna buy that game for mahself later this week

you can try retro city rampage

RDR. Gonna buy that game for mahself later this week
Got it, loved it.
Get the zombie version too, it's good!

Why don't ye make it yahself you lazy murican!?