Poll

Would you guys like musics from other games or so to be included on some tracks instead of everything being composed for the gamemode?

Yes, have some tracks with musics from other games and other tracks with composed music
11 (61.1%)
No, compose everything
7 (38.9%)

Total Members Voted: 18

Author Topic: The SuperKart Gamemode Development Topic - It's Released!  (Read 123635 times)

I got an idea,if its possible,you could make a special track which after each lap the path or the whole track itself changes,just saying if its possible.
you have to be a master scented to do that.

Huh, so we're finally on the Tropical track huh?

Well, I hope that it looks good in the final. Next track suggestion? Superhover track or blupo city.

Huh, so we're finally on the Tropical track huh?
Tropical city track yes, there will be a beach track as well

How would you get the music in the game? Wouldn't they be a little too big?

How would you get the music in the game? Wouldn't they be a little too big?

Minute-long loops at ogg vorbis quality level 5 are usually pretty small.  Hell, if anything's a testament to the efficiency of ogg vorbis, it's my Banjo-Kazooie music pack.  Most of those are 2-minute loops or longer, have a small enough filesize to work in Blockland, and still sound great.

How many players are these tracks designed to handle?

How many players are these tracks designed to handle?
20 just like the speedkart

The hoverkart tracks are probably gonna have to be bigger than the regular tracks because navigating them is probably gonna be disorienting.

The hoverkart tracks are probably gonna have to be bigger than the regular tracks because navigating them is probably gonna be disorienting.
How about you wait for an anti gravity based track to show up first before you jump into conclusions like that.

The hoverkart tracks are probably gonna have to be bigger than the regular tracks because navigating them is probably gonna be disorienting.
Quit making assumptions like this. What do you have against Filipe?

Are we still getting classic styled-maps?
Like get from point A to B.

Are we still getting classic styled-maps?
Like get from point A to B.
Dude, we repeated the fact that there is laps now over and over, so they loop, we can't have laps on a track that goes from point A to B

Dude, we repeated the fact that there is laps now over and over, so they loop, we can't have laps on a track that goes from point A to B

I know that you can't create maps like that, but what I'm asking is are lap maps the only ones going to be in rotation?

I'd love to make a wario stadium-styled offroad map for this.

I've made a few speedkart tracks and I think my next one will be a lot better now that I kinda have the hang of it, sort of like Herecy had to make greenhills and harbor before he really mastered his 3rd track descent. Are there any track specifications we have to follow in order to make a track for the new mod?
« Last Edit: June 25, 2014, 10:39:53 PM by Farad »