Author Topic: A tumble where you can still die from fall dammage  (Read 2984 times)

>Just wondering if this would be possible. If so I'll use it in my scythe script so when you cut someones limb off they tumble backwards. But that would suck if they just fell off a huge building and lived because they tumbled.
>Also i was wondering if it would be possible to make this tumble so when you collide with transparent bricks or bricks of a certain size you break through them.

Imagine slicing a guys arm off, knocking them through a window, then watching them fall to their death.
« Last Edit: November 30, 2007, 03:25:21 PM by tommybricksetti »

That would be just plain amazing. I don't know exactly how the tumble works, but I think it turns you into an object (it makes new spawn points and you become just a model). Anyone else have an opinion?


Tumble puts you in a vehicle, checking the vehicle's speed as you fall wouldn't be too hard. (Instead of the 'puff' effect)

Tumble puts you in a vehicle, checking the vehicle's speed as you fall wouldn't be too hard. (Instead of the 'puff' effect)
Something like:
Code: [Select]
tumblevehicleOnimpact
If"speed=20"
kill();
Or something with real code, I don't know C++ type commands.

Imagine slicing a guys arm off, knocking them through a window, then watching them fall to their death.
Except that you can't "knock" them anywhere without a hurting/killing them...

that would be awsomely cool/amazing.

Imagine slicing a guys arm off, knocking them through a window, then watching them fall to their death.
Except that you can't "knock" them anywhere without a hurting/killing them...
Lies, theres an impulse force in every gun script. I already added it to my scythe script. Still working on the removing limbs part though. I have everything set up except for the tumbling player dieing from fall damage.

1. Isn't this topic 5 billion years old?
2. Removing limbs is easy... and you're still working on it?

Just shows that his "skills" are non-existant.

Tumble puts you in a vehicle, checking the vehicle's speed as you fall wouldn't be too hard. (Instead of the 'puff' effect)
Something like:
Code: [Select]
tumblevehicleOnimpact
If"speed=20"
kill();
Or something with real code, I don't know C++ type commands.

Tumble script isn't in C++, look at ski's.

1. Isn't this topic 5 billion years old?
2. Removing limbs is easy... and you're still working on it?
I haven't actually tried it yet. Also i meant removing the limb you cut.

If you tried looking at the chainsaw script, perhaps you'd get somewhere.

Well i was going to do that but i just didn't get around to it yet. But i just finished doing it. Now all i need is a script that adds fall damage to tumbling.

Tumble puts you in a vehicle, checking the vehicle's speed as you fall wouldn't be too hard. (Instead of the 'puff' effect)
Something like:
Code: [Select]
tumblevehicleOnimpact
If"speed=20"
kill();
Or something with real code, I don't know C++ type commands.

Tumble script isn't in C++, look at ski's.
I meant torquescript.