Poll

Research Project?

Alien Capture: 10 days
4 (33.3%)
Advanced Alloy Applications: 14 days
8 (66.7%)

Total Members Voted: 12

Author Topic: TACO PIG (Tactical Alien Combat On Painstakingly-crafted Isometric Grids)  (Read 17138 times)

I feel like C2 is going to die and C4 will then promptly transform into an ultimate and unstoppable badass or something.

We already have armor on
Oh, okay

I feel like C2 is going to die and C4 will then promptly transform into an ultimate and unstoppable badass or something.
C2 can't die, he's my favorite member of the squad

Also, we're going to have to keep running, because this thing could kill both members in a couple turns. Can we call for back up or radio for an evac or something?

Remember that the door is blocked, so he has to jump out of the window.
Good, someone's paying attention.

Question, if the boxes were filled with bullet proof vests, why haven't we taken a few, yet?
deugh maybe too much attention
Because A: That was a throwaway line to explain why cardboard boxes are cover.
And B: You're wearing bulletproof business suits that provide just as much protection as kevlar vests.

Anyway

Cobalt 2 jumps out the window without cutting himself and legs it back across the street. The cyberdisc, being too large, is unable to pursue.
You can now use this time to cleanly disengage, if you wish.

Since the plasma rifle is useless to us, we should cleanly disengage

Yeah, C2 needs medical attention. Get out of there

Disengage and get C2 some medical attention.

1/4 losses 0/10 would not oper8 with


take plasma rifle and extract

Since the plasma rifle is useless to us, we should cleanly disengage
Yeah, C2 needs medical attention. Get out of there
take plasma rifle and extract
You grab the plasma rifle for research and skedaddle.


Back at base, Cobalt 2 and Cobalt 4 are promoted from ROOKIE to SQUADDIE and receive advanced training, improving their stats somewhat and granting them new CLASSES.

Cobalt 2 becomes an ASSAULT and gains the RUN&GUN Trait. This ability allows him to use full time units for movement and then fire a single or burst shot at the end of his movement, or move 5 and then use a full auto spray. Please note that this only applies to Time Units used for movement, he can't use Run and Gun, prime+throw a grenade, and then shoot. He is also able to use SHOTGUNS.

Cobalt 4 becomes a HEAVY GUNNER and gains the SUPPRESSION Trait. This improves his ability to lay down suppressive fire by allowing him a free reaction shot if an enemy he has suppressed tries to move. He is now able to carry MACHINE GUNS.

They also gain unique nicknames/callsigns/whatever you want to call them. What are they? (Blatantly idiotic suggestions will be discarded)

C2 - Kevron/Flint

C4 - Damian/Shane

C2 - Kevron
C4 - Shane

brothers those aint even nicknames
theyre just name names
but whatever if thats what you want

In memory of:
C1 - Kevin Hart
C3 - Hector Rennels

C2 - Dimitri "Peestol" Tkachenko