Author Topic: What is a data block  (Read 2721 times)

I need to know to make add-ons , and i don't want to make  people mad by using to many .


I asked what is it  ,not how to change them dude.

A Datablock is anything "Physical" in the Torque Game Engine.  Example: Particles, Vehicles, Item Images, Players, Etc.

A Datablock is anything "Physical" in the Torque Game Engine.  Example: Particles, Vehicles, Item Images, Players, Etc.

Ok thanks so what is the method of limiting the data-block usage ?



ok so when making my weapon just use an all ready made particle , and less kb in the sound file , and stuff like that ?

Here is what I usually stick to:
Code: [Select]
//Weapon Outline

//Sound(s) - 2 datablocks maximum

//Particles and Emitters - 4 maximum

//Projectile - 1 maximum

//Explosion - 1 maximum

//Item - 1 maximum

//Weapon Image - 1 maximum

//Animation Functions - none

//Special Quality Functions - none

As you can see, you don't need a datablock to hold a function.

A Datablock is anything "Physical" in the Torque Game Engine.
Sound isn't physical.


Datablock = block of data.

A Datablock is anything "Physical" in the Torque Game Engine.
Sound isn't physical.
In Reality, Sound Is Physical Vibrations.  So In Game, Sound = Physical


Video Games =/= Reality
VG's = out of reality? Awesome I should put that quote some where.