Author Topic: So school is out and I want to learn coding to make games.  (Read 1142 times)

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I am thinking towards C++, is there some else I should learn first before C++ or should I just start with C++?

I suggest Java or Phyton.
I used java to code a never realesed minecraft mod.
It was really fast understanding and easy. Only you need a lot of sofware for it.

Or go buy the current humble bundle where RPG maker is included, you can choose your own price, I payed 5 bucks.

Or use Unity3D as engine, I think it includes some coding thing too.
« Last Edit: May 30, 2014, 05:22:58 PM by espio100 »

Ive always wanted to learn how to code complex AI MikuOS
good luck OP
« Last Edit: May 30, 2014, 05:37:02 PM by GhostStar »

I suggest Java or Phyton.
I used java to code a never realesed minecraft mod.
It was really fast understanding and easy. Only you need a lot of sofware for it.

Or go buy the current humble bundle where RPG maker is included, you can choose your own price, I payed 5 bucks.

Or use Unity3D as engine, I think it includes some coding thing too.
java =/= javascript

use unity3d as an engine. you can make 2d games with it too and it is WONDERFUL
unity3d/2d or cryengine actually, cryengine is more of an AAA thing though
« Last Edit: May 30, 2014, 05:39:33 PM by ZombieDude »

You can start with pretty much any language, engine, framework or library you want. I use LOVE, but Unity is pretty popular.

java =/= javascript
Yes, and Java is used to make Minecraft mods.

Thanks guys I'll start to try to code soon.

Begin with 2D games rather than 3D games. Try to make a Tetris imitation as a starter and begin coding more complex things while you begin to get comfortable with the language.

I don't think c++ is really a good place to go for making games
I'm sure you could make it work, but it seems kinda pointless when there are better options
java =/= javascript
rofl
knowing that they're different doesn't really help if you still don't know what each is used for
Begin with 2D games rather than 3D games.
this is probably a good idea
« Last Edit: May 30, 2014, 09:31:29 PM by Night Fox »

I was thinking something like this:

You'd need to play around with sprite rotation and pathfinding. I'd say begin with a sidescroller and add more levels until you feel like using sprite rotation and pathfinding to do what you originally intended to do.

Sidescrollers aren't a good place to start. I'd start off with a simple game like pong or breakout.

Isn't Space Invaders a sidescroller?

You'd need to play around with sprite rotation and pathfinding. I'd say begin with a sidescroller and add more levels until you feel like using sprite rotation and pathfinding to do what you originally intended to do.
Well its gonna be simple-ish because you and the enemy don't rotate and the enemies just move from one side to another.

Isn't Space Invaders a sidescroller?
Space Invaders is a space shooter. A sidescroller is a game like Super Mario.

Well its gonna be simple-ish because you and the enemy don't rotate and the enemies just move from one side to another.
Or you can do that until you get the hang of programming in that language and then go deeper in the knowlege. "You must build out before you can build up. -Neil Farbanks, Sim City 4 City Planer Advisor".

Space Invaders is a space shooter. A sidescroller is a game like Super Mario.
Got it.