Author Topic: Post some cool facts/things you've found in Blockland.  (Read 1050 times)

Let's begin, shall we?

Cool Fact #1:
Going into the Gun's server.cs file with a text editor (I used Notepad++, I think Sublime Text might work here too), there is somewhat of a basic tutorial on how to make your own weapon through the use of comments (For you non-coders, look for the //).
« Last Edit: May 31, 2014, 04:58:45 PM by AtlasBlue »

If you press F7 while out of lives in a minigame, you will be told not to cheat

the clock in the bedroom explodes when it maxes out

oh wait

the clock in the bedroom explodes when it maxes out

oh wait
spoiler that stuff man

the clock in the bedroom explodes when it maxes out
That reminded me of the super dark hollow rectangle thing in the corner where the bed is, was that intentional?

That reminded me of the super dark hollow rectangle thing in the corner where the bed is, was that intentional?
everything was intentional

spoiler that stuff man
i meant "oh wait" because the bedroom no longer officially exist

haha

never trust cars or any vehicle in blockland.

instead of using a rocket to go into space, you can use torque physics.

In first person the, hammer, printer, and wrench will all cast shadows on them self if you angle it correctly.

You can use your rotate key to spin items

When sliding down a slope, jumping before you reach the bottom will rocket you forward. In Tribes 2, this is one of the best ways to gain speed when skiing.

The download page for Age of Time says this:
Quote
DO NOT PORT ANYTHING FROM THIS GAME TO BLOCKLAND OR I WILL KICK YOUR ASS
« Last Edit: May 31, 2014, 05:56:15 PM by the hacker »

The download page for Age of Time says this:
It's funny because I was looking through the gamemode_zombie code earlier trying to find something and it actually references AoT.
Code: [Select]
function servercmdcast(%client,%sand){
if(%sand $= "sandwich" || %sand $= "sandvich")
{
Messageclient(%client,'0',"You cast a sandwich...");
%client.player.mountimage(sandwichimage,0);
%client.player.playthread(2,armreadyright);

if(%client.name $= "Badspot")
{
schedule(2000,0,messageclient,%client,'0',"...but Badspot... wait wtf?");
return;
}

%client.player.schedule(2000,playthread,2,root);
%client.player.schedule(2000,unmountimage,0);
schedule(2000,0,messageclient,%client,'0',"...but Badspot takes it before you eat it.");
return;
}
]if(%sand $= "fireball"){
Messageclient(%client,'0',"You cast a fireball, but then you realize this isn't Age of Time.");
return;
}
if(%sand $= "Badspot")
{
Messageclient(%client,'0',"You have casted poorly.");
schedule(10000,0,Messageclient,%client,'0',"<color:0000EE>Badspot connected.");
schedule(14000,0,Messageclient,%client,'0',"<color:FFFF00>Badspot<color:FFFFFF>: hey");
schedule(20000,0,Messageclient,%client,'0',"<color:0000EE>Badspot spawned.");
return;
}
if(%sand $= "")
{
Messageclient(%client,'0',"You cast nothing.");
schedule(2000,0,Messageclient,%client,'0',"Nothing happened.");
return;
}
Messageclient(%client,'0',"You have casted poorly.");

}

When sliding down a slope, jumping before you reach the bottom will rocket you forward. In Tribes 2, this is one of the best ways to gain speed when skiing.

The download page for Age of Time says this:
yeah because tribes 2 and blockland is in the same engine

and actually someone made a map using AoT textures and models

Holding down enter causes you to vibrate in 3rd person.

When you sit down and then lay on your stomach, your feet stick out your back