Author Topic: What is the image mounting limit for a playertype?  (Read 3854 times)

Is it four? I can't remember. I have an idea I want to try involving playertypes and hiding nodes that I want to try. Regardless of what the limit is, I think Baddy should up it, it's sad running out of spots.

Saddest thing is the only free spot you can use is slot 2. Other slots are occupied.
Slot 0 is used for right hand mounts, usually tools, slot 1 is used for left hand by akimbo weapons, slot 3 is used for effects.
So in total there's 4 slots.
You're better off making custom playermodel and doing all the accesories on it.

Nonono... That's not what I mean, really. There's a physical limit to the number of external images that can be mounted to a player type at once. I don't really care which mounts are or aren't occupied - when mounting an image, it doesn't care (e.g. I could mount something to the head slot with the head still there. That's why it works to have hats and still wear the default head gear. I can hide and unhide nodes as needed. All I was asking is how many images can I mount to the player before it simply refuses to mount more, regardless of where.

There are only 4 available slots, so 4 is the limit.
0 and 1 are occupied (weapons ect) and 3 uses effects.
« Last Edit: June 17, 2014, 10:48:39 AM by Wrapperup »

1 and 2 are occupied (weapons ect) and 3 uses effects.

But 2 is the only free slot..

But 2 is the only free slot..

Oops, mixed it up, should start from 0


What kind of effects?
I think it's for things like the admin teleport effect.

So wait; if there's only four slots (head, hands, and effects), how do you attach images to a player's feet? Are they attached to the nodes themselves somehow? I feel as though in completely missing something here, making me kinda wish I'd gotten more into playertypes...

So wait; if there's only four slots (head, hands, and effects), how do you attach images to a player's feet? Are they attached to the nodes themselves somehow? I feel as though in completely missing something here, making me kinda wish I'd gotten more into playertypes...

There are 4 image slots (the second argument to mountImage). The actual physical position of the image is determined by the mountPoint value on the image datablock itself.

There are 4 image slots (the second argument to mountImage). The actual physical position of the image is determined by the mountPoint value on the image datablock itself.
Ok, that answers one thing, and it was what I thought... But it still fails to answer how some people attach items to, say, a player's feet, where there is no image slot.

Ok, that answers one thing, and it was what I thought... But it still fails to answer how some people attach items to, say, a player's feet, where there is no image slot.
There are four slots. Each one can have any position. What's hard to understand? The slots aren't for particular areas, you can use any slot for any area.

There are four slots. Each one can have any position. What's hard to understand? The slots aren't for particular areas, you can use any slot for any area.
Oops, my bad, misread Port's post. Thanks anyway.