Author Topic: Would adding memory increase blockland preformance?  (Read 3006 times)

I'm looking into adding 2GB's of memory, to my default 2GB, and I was curious whether it would increase performance in heavy brick maps (As I get 5 FPS in a map with 200k bricks currently)
I'm not putting this in help because I am just curious, and not asking for help on anything

Depends.
The only way it would help is if memory usage was the problem in the first place, which is a rare case. If it wasn't, then it's most likely your graphics card.

RAM probably isn't your only issue here.

Depends.
The only way it would help is if memory usage was the problem in the first place, which is a rare case. If it wasn't, then it's most likely your graphics card.
This. Try to get a better graphics card instead, that'll help most out of everything else.

This. Try to get a better graphics card instead, that'll help most out of everything else.

processor too

Well if you only have 2 GB, you'd better get some more!

processor too
I doubt this is the issue, my friend (somehow) runs blockland just fine with a Celeron 1.4GHz Processor.

I doubt this is the issue, my friend (somehow) runs blockland just fine with a Celeron 1.4GHz Processor.

how fine
can he run max shaders hmm?

but yea the gpu is actually the most in blockland i think

processor too
nah its 100% the GPU and it always will be. most games of today you can easily run with a dual core and wont need more, few need a quad core or more and thats usually the badly optimized games. its all about the GPU.

nah its 100% the GPU and it always will be. most games of today you can easily run with a dual core and wont need more, few need a quad core or more and thats usually the badly optimized games. its all about the GPU.
forget yes, my new computer is going to have a dual core
might upgrade after a while tho, not that any of you care :P

nah its 100% the GPU and it always will be. most games of today you can easily run with a dual core and wont need more, few need a quad core or more and thats usually the badly optimized games. its all about the GPU.
My gaming PC currently has an AMD Athlon II x4 635 (2.9 GHz, 2010), and a Sapphire Radeon HD 7850 @ 1.1 GHz. The bottleneck caused by the CPU is so great that I get the same FPS running shaders at "Low" as I do at "Maximum". It's ~20 FPS, and the CPU usage of Blockland.exe is 25%, so CPU is obviously the bottleneck.

Before the hosting service, the same system had an AMD FX-6300 @ 4.2 GHz in it. This CPU has 2.5 times the single-core power of the Athlon. With that FX, I could run shaders at "Maximum" at 55 FPS instead of 20.


how fine
can he run max shaders hmm?

but yea the gpu is actually the most in blockland i think
Well no, but he also doesn't have a dedicated GPU. I meant that he can just run the game with a steady 50-60FPS no shaders.

nah its 100% the GPU and it always will be. most games of today you can easily run with a dual core and wont need more, few need a quad core or more and thats usually the badly optimized games. its all about the GPU.
>implying poorly optimized games use all 4 cores to begin with

My gaming PC currently has an AMD Athlon II x4 635 (2.9 GHz, 2010), and a Sapphire Radeon HD 7850 @ 1.1 GHz. The bottleneck caused by the CPU is so great that I get the same FPS running shaders at "Low" as I do at "Maximum". It's ~20 FPS, and the CPU usage of Blockland.exe is 25%, so CPU is obviously the bottleneck.

Before the hosting service, the same system had an AMD FX-6300 @ 4.2 GHz in it. This CPU has 2.5 times the single-core power of the Athlon. With that FX, I could run shaders at "Maximum" at 55 FPS instead of 20.
amd processors arent exactly known for their performance on lower core processors.

>implying poorly optimized games use all 4 cores to begin with
who knows what the hell is actually going on with those games. i point my fingers at gta iv and arma 2