Author Topic: Would adding memory increase blockland preformance?  (Read 3024 times)

No, not really. TGE appears to never use more than 1.6 GB (2 / 8 * 10, actually less than that) except for cases with >99 players on the server (and a few other cases). This is of course assuming that you don't have a billion RAM-eating processes running in the background, in which case it could help.

There's an easy way to figure out of ask of your ram is being utilized. Just open task manager and go to the performance tab, then start a game in blockland and see if the memory usage reaches 2gb.

amd processors arent exactly known for their performance on lower core processors.
My Athlon II x4 has 4 cores and my FX-6300 has 6 cores. Blockland is single-threaded and CPU-intensive, so I don't think you are right.

It's a little misleadimg that ram makes computers faster.

It makes multitasking possible. If you are needing more memory then you have then the comp gets slow. But having more ram then you need won't speed things up.

But having more ram then you need won't speed things up.
No because the operating system can use the extra RAM for disk caching. The whole purpose of more RAM is to make the OS faster, so why not use all of it up?
« Last Edit: June 15, 2014, 05:01:52 PM by Hammereditor5 »

No because the operating system can use the extra RAM for disk caching. The whole purpose of more RAM is to make the OS faster, so why not use all of it up?
At least in games, RAM is rarely the issue except in poorly optimized games (lookin' at you, Minecraft).  Increasing it more than necessary might make it marginally faster, but you really wouldn't notice it that much.

No because the operating system can use the extra RAM for disk caching. The whole purpose of more RAM is to make the OS faster, so why not use all of it up?

because a computer will never use the extra.

i would love to be at 90% at any time. but windows wont.

because a computer will never use the extra.
Your computer really is at 90% all the time unless you run Windows XP with 8 GB of RAM. The system uses extra RAM for disk cacheing, unless it is needed for applications. For example, my server computer has 12 GB although only 1.3 GB is truly "free" (not used for anything at all):


You're right; the OS still has 4100 MB available for applications. But 2800 MB is cached. Let's get rid of 4100 MB, and let's assume the OS now has 9100 MB, which is enough to avoid a blue screen. Even though the OS has enough memory to run the existing programs, it will be a little slower since the contents of the 2800 MB piece are now stored on disk instead of RAM. The casual user may not notice the slowdown, but disk caching does help the operating system.


It is, of course, impractical to add 8 GB of RAM to this computer and make it 20 GB. But it's helpful to have a little more than what your programs alone take up.
« Last Edit: June 16, 2014, 09:41:35 AM by Hammereditor5 »

I've ran blockland on a 2gb ram laptop with Debian
It's really low end too, but I didn't use shaders and it ran at about 60 fps

My gaming PC currently has an AMD Athlon II x4 635 (2.9 GHz, 2010), and a Sapphire Radeon HD 7850 @ 1.1 GHz. The bottleneck caused by the CPU is so great that I get the same FPS running shaders at "Low" as I do at "Maximum". It's ~20 FPS, and the CPU usage of Blockland.exe is 25%, so CPU is obviously the bottleneck.

Before the hosting service, the same system had an AMD FX-6300 @ 4.2 GHz in it. This CPU has 2.5 times the single-core power of the Athlon. With that FX, I could run shaders at "Maximum" at 55 FPS instead of 20.
Just to add on another example that CPUs absolutely do affect performance: I'm running a GTX 770, and previously I was running it with an AMD Phenom 2 965. On more intensive games such as BF4, I had to drop the settings down to medium in order to stay at a good FPS during intensive situation. After upgrading nothing but my CPU (and motherboard too, of course) to an i7 4770k, I am now able to run it at ultra with no dips below

Just to add on another example that CPUs absolutely do affect performance: I'm running a GTX 770, and previously I was running it with an AMD Phenom 2 965. On more intensive games such as BF4, I had to drop the settings down to medium in order to stay at a good FPS during intensive situation. After upgrading nothing but my CPU (and motherboard too, of course) to an i7 4770k, I am now able to run it at ultra with no dips below
Adam why the forget would you have that really old CPU with that card
I have a 770 and when I had my fx 4300 it played games fine, it just didn't handle doing other tasks while I was playing. I later upgraded to an fx 8320 and now I don't have any issues with it. I run bf4 fine so idk

Yes CPU does matter but I don't think op needs something too fancy to run blockland well. Hell, I would think in order to run shaders on bigger builds you would need a better CPU. But people really should balance what they're getting instead of spending most the money on a GPU.
Idk how an ssd would be with blockland but w/e

I have an SSD and it makes no difference in how Blockland starts up or runs.

Adam why the forget would you have that really old CPU with that card
I bought the cpu when it was current with a gpu that was also current at the time.
I upgraded to a 770 but didn't have enough money at the time to buy a new motherboard and cpu as well. I still got a great performance increase

if you have very little memory then yes, it will but if you have like 4 gb and make it 8, it will probably now

I've ran blockland on a 2gb ram laptop with Debian
It's really low end too, but I didn't use shaders and it ran at about 60 fps
I am running with 2GB RAM since 2007. I have sometimes problems with playing ArmA2 for example, but I don't have any problems with Blockland. I can run Google Chrome, Skype and Blockland at once.