Author Topic: SPO's Destiny RPG Server [Heavily WIP, Complete Overhaul]  (Read 9866 times)

Pretty much yeah. I don't see the issue though. Like DRPG was inherently flawed because the game is completely centered around clicking on bricks to receive money. Even Runescape, which has a huge collection element to the gameplay, still has other stuff that attracts players, but DRPG is 100% collection. So in response players either play for awhile and quit when they get bored of clicking for resources, or they download/create a bot that allows them to cheat at the game and get resources without spending hours of their own time. A vast majority of people do this. If it's not already obvious enough, the game should probably undergo some massive changes so that people don't have to hack to have fun.
See, the problem isn't the fact that you have to keep clicking resources.
The problem is that it's the only thing to do.

I would suggest a fix to this, and it's honestly simple to do (a lot simpler than many things I was doing in my 'remix' version), but I've already done so and it wasn't even acknowledged.

So hey Seventh, wanna go make something?

So hey Seventh, wanna go make something?
I can't program anything on Blockland but if you need models or basic artwork I can help you out with that. It's summertime so I have lots of free time.


See, the problem isn't the fact that you have to keep clicking resources.
The problem is that it's the only thing to do.
technically you could add on other things to try and hide the grind but the fact of the matter is that it's still there and it's the basis of a basic part of the game

the player may have other things to do but it always comes back to the grind one way or another unless you can abandon it entirely

See, the problem isn't the fact that you have to keep clicking resources.
The problem is that it's the only thing to do.

I would suggest a fix to this, and it's honestly simple to do (a lot simpler than many things I was doing in my 'remix' version), but I've already done so and it wasn't even acknowledged.

So hey Seventh, wanna go make something?
lol bye. was expecting more.
thought you said bye? if you want to go make something then go make it. don't fill my thread with it.

thought you said bye? if you want to go make something then go make it. don't fill my thread with it.
At least it was being filled with something. ;P

was completely ignored, are you still using my code?

One other thing to avoid is standing there and lmb the resources. Oh my god has this been a problem in all RPGs. Think of something creative other than swing your pic at a rock and get rich, no that's not how it works. Another minor detail, the animation for said tools. Sword, pickaxe, axe. Don't use the basic static animation with that stuffty "chop" sound from the default sword. These things may seem small but for players who want to actually stay in your server without getting bored out of their minds would rather have some variation from time to time.


One other thing to avoid is standing there and lmb the resources. Oh my god has this been a problem in all RPGs. Think of something creative other than swing your pic at a rock and get rich, no that's not how it works.
what's the point of saying that gameplay is stuff and then not recommending anything to fix it?  You realize mining is literally swinging a pick at some dirt and rock, right?  It's literally about as realistic as you can get.  Unfortunately no game to this day has any source of creating currency such as materials in a 'fun' way.

Mining? Just swinging a pick?

Uhh, last time I checked people used explosives to.
You can also, find resources? Maybe go in a cave, look for resources in a bandit camp.
Throw some random stuff out there don't make it linear.


what's the point of saying that gameplay is stuff and then not recommending anything to fix it?
DRPG cannot be fixed. It is fundamentally flawed and there's no point in trying to build off of it as far as I am concerned. I don't think he's proposing a way to alter DRPG's mechanics, but rather using it as an example to make a point about the wrong way to do them.


But Pass does have a point. This is not a topic to discuss how good or bad DRPG is. If we want to discuss RPG mechanics, we should make a topic for it instead of dumping it here (even if it's relevant to DRPG).

DRPG cannot be fixed. It is fundamentally flawed and there's no point in trying to build off of it as far as I am concerned.
While any major effort is best put into a new RPG altogether, DRPG can be fixed. People only see the massive grind as an issue because it was the only focus of the RPG. Many upon many RPGs have even more grinding than this yet they don't lose 80% of their population upon entry.
But Pass does have a point. This is not a topic to discuss how good or bad DRPG is. If we want to discuss RPG mechanics, we should make a topic for it instead of dumping it here (even if it's relevant to DRPG).
But suggestions for this particular server do belong in this topic. Though people should give up. It's not going to go anywhere with Pass's mentality.

Meh IIRC this mod was lame and was only fun for like ten minutes before realizing its grindfest 2014 with abusive mods

Meh IIRC this mod was lame and was only fun for like ten minutes before realizing its grindfest 2014 with abusive mods
I've come to realize that to be good at grinding in this mod, to be competitive, to keep up with everyone else, you have to give up any and all social interaction with the real world. Or just have someone script a bot for you and leave your computer on 24/7.

Sounds like a blast. I don't think I'll be participating this time around. No matter how good the map is.

Every game is a grind. The only fix to this is having so many different things to do that you can switch when you get bored. The issue lies in making all of these things fundamentally different, which I have yet to ever see. Typically, when a game has mining and woodcutting, they are actually the same thing.

Honestly, I am having trouble imaging any Blockland RPG not involving grinding. Especially, because even if there is a variety of things to do, people will still grind at one. The reality is, at least one person will grind, then they will get ahead and use their advantage to be awesome and have a better time than other players. Other players will realize the success of grinding and grind as well, a necessary chore to succeed. You could potentially add a ridiculous amount of things to do, and make the max level on each low and easy to reach, but that would just be confusing.

The only method I could conceive that would remove grinding is to penalize players for it. You gain a couple levels of something in a row and the amount of resources/experience you get begins to slope down until you get nothing. Players would be forced to do other things.

EDIT: Also, there needs to be building integration.