I don't mean from a technical perspective here, I mean more from a workflow point of view. This is a relatively open-ended question, because I really just want to see how you would, say, model something like the default gun. I notice that most Blender tutorials make use of a lot of sculpting and subdividing, which just doesn't work well with something like Blockland. I would really appreciate it if someone just posted a video of them modelling, just so I can see what exactly you do - create many smaller meshes and model those for details? Extrude from a base cube?