Poll

what aspect would you think your favorite is?

the models
13 (23.6%)
that sound thing
3 (5.5%)
the bugfixes/better reload
3 (5.5%)
the mods
14 (25.5%)
the iron sights
1 (1.8%)
nothing, i hate blockland
21 (38.2%)

Total Members Voted: 55

Author Topic: The future of blockland weaponry?!?!  (Read 8904 times)

I'm currently working on a weapon pack that includes only 3 weapons, but these are NOT ordinary weapons, they STRIVE to be the BEST around, with ok maby not... features completely new to blockland!

MODABLE: each weapon has 8 different combinations of mods that can change the stats of the weapon and the appearance!

BETTER AMMO SYSTEM: better? How? Well for starts the reload sequence has been fully refurbished from the ones other weapons use, when your gun runs out of ammo and you try to shoot it will play a nice sounding *Click* but most importantly the reload systems of other guns did not allow for very good reload animations (EX: that annoying looping sound/ animation that plays when you run out of ammo), well thats all patched up now and your gun will only reload when it needs to!

BETTER/ADVANCED SOUNDS: along with nice, not too loud fire/ reload sounds a new feature has been introduced, THE FAR SOUND! WHATS THAT!: well, its simple, when a player fires a weapon you don't need to stand right next to him to hear it! the weapon plays a nice soft echo sound whenever its used! (this REALLY aesthetically enhances big battles)

FULLY ANIMATED: every weapon has all the animations to make them look the part! (fire, reload, etc) now with no intrusive modeled in hands!!

IRON SIGHTS: every weapon and every mod has its own custom iron sights toggle-able with right click!

GENERAL BUGFIXES: every bug you can think of has been tackled and removed (mostly) except you still will remain scoped in upon death, oh well, all you need to do is press F to fix that one

Features:
pistol, smg, and rifle.
(provides a great mix of semi, bolt and full automatic firing)

so when will this be in a store near me??
someday soon! (i hope), the pack its self is around 70% done with a bit of scripting, balancing and icon making left to do, it will be posted somewhere sometime soon! (and i need to finish up some of the mods)




update:
they are now available for download here, and I'm going to make a topic on them just as soon as I get some in game pictures video and that crap, but for the time being, they can be downloaded here...
http://www.mediafire.com/download/czi5g7t2s33w5n9/Weapon_Advanced_pack_V1.1.zip
« Last Edit: June 27, 2014, 11:14:10 PM by zombekillz »

should go here http://forum.blockland.us/index.php?board=29.0

what is the poly count on that sniper

oops, wouldent be the first time i put somthing like this in the wrong section, (derp)

its got around 1400 faces (give or take a few depending on what mod is attached)

we've already seen the 'future of blockland weaponry' in a previous pack probably dating back to 2012. It wasn't good at all

all these guns seem to have too high poly count and dont fit the blockland aesthetic at all

The poly count is insane and the weapons themselves don't really fit to Blockland, fix that and I think the system itself is pretty good, unique with the modifications that actually work in fact (do they?).
The only issue I could possibly have though: Is the aiming down the sights feature obligatory? You should make a toggle for them. Not many people like that in here.

yeah, the ADS forgets around with the FOV aswell which is a pain in the ass in TDMs since you constantly have to hit F if you have a FOV set above 90

all these guns seem to have too high poly count and dont fit the blockland aesthetic at all
This.

It's very important to make the style correct.
TT and HK show a perfect style for weapons in blockland.

k, that's like, the opposite response i expected, you spend some time doing something and you expect maby one good comment, yea its not the future, idk, i figured someone wanted at least one of these features, Jesus... i personally don't really love the blocko theme when it comes to weapons, the player has right angles and all that other stuff, so making all of my weaponry be massive and have beveled edges just isn't for me...

The poly count is insane and the weapons themselves don't really fit to Blockland, fix that and I think the system itself is pretty good, unique with the modifications that actually work in fact (do they?).
The only issue I could possibly have though: Is the aiming down the sights feature obligatory? You should make a toggle for them. Not many people like that in here.

yea they work, maby ill make a video to prove that and no haha, its not obligatory, it just adds a small accuracy boost...

I've literally seen all these features at least 5 times, this isn't the future. Realism isn't fun in Blockland, the models look way to unfitting, and half the guns have probably been done to death. I don't mean to stuff on you but please don't claim this to be something far bigger than it is. Make the models slightly more fitting, remove some of the realism gimmicks and you might have a decent pack .
« Last Edit: June 21, 2014, 02:16:30 PM by Ghille »

The Halo pack weapons have a high polycount and they fit it in well in my opinion.

They should be two hands like walter's guns

They should be two hands like walter's guns
that is the worst idea i've ever heard in my entire life

i get where you guys are coming from, i gave it a really stuffty title and am a bit roostery, i admit.  i was just excited about finally making this project public...

so aside from the fact that they arnt so revolutionary, what do you think?


I've literally seen all these features at least 5 times, this isn't the future. Realism isn't fun in Blockland, the models look way to unfitting, and half the guns have probably been done to death. I don't mean to stuff on you but please don't claim this to be something far bigger than it is. Make the models slightly more fitting, remove some of the realism gimmicks and you might have a decent pack .

links please? somebody? i was not aware.