Quickly changed the handling for drag variant, not exactly what I wanted from it in the start, but, blockland's physics are a pain when you want to create something complex, and everything is better than letting the bullrout rot on my HDD until eventual loss
DownloadI didn't (and still don't) feel like doing anything related to blockland and so went to do other stuff, made high-poly models, coded with Unity a bit, etc. Pretty sure I won't release anything here in the future, but you never know.