The Adventures of Yashka Sheriff: Bandit Adventure 2
(Bandit Adventure all over again, except as Yashka Sheriff. And with Time Paradoxes such as surviving the Apartment Raid and more.)

One simple job was given to your group of Bandits: Raid an apartment, kill the hostage takers, free your fellow Bandits.


Unfortunately, however, you arrived a little late. The Bandits are now being executed.

You kick open the door, guns blazing.
--COMBAT ENGAGED. IT IS YOUR TURN.--
Combat should be more tactical than the first round of Bandit Adventure this time around. You have full control of Yashka Sheriff, but not companions. You can only give them orders and hope they decide to follow them. Combat is somewhat Real Time.
Characters can move, shoot, reload, open doors, throw grenades, etc. It takes time to do so. During that time, other characters can interrupt.
Shooting
Snap Shots have medium accuracy. Up to 3 rounds can be fired from most guns with Snap Shot. Medium amount of time required to do so.
Auto Shots fire 3-5 rounds with most guns. Low amount of time needed to perform, accuracy suffers.
Aimed Shots are slow to perform, but are more accurate. Up to two Aimed Shots can be fired per turn.
Spraying+Praying can fire 5+ rounds, can be done almost instantly, and makes accuracy worse than a stormtrooper. Great for CQC.
Bashing can be done with any firearm. You can beat someone to death with the stock of a rifle, for example.
Targeting
You can aim for the head, torso, eyes, groin, legs, arms, weapon being held, etc. Shooting a gun out of someone's hand will damage it. You automatically target the Center Of Mass(torso) by default.
HostilesCSS Terrorist #1 armed with HL2 Pistol
CSS Terrorist #2 armed with Chaser 13(Shotgun)
Bandits First turn!The Bandit armed with TRS-301 (Assault Rifle)
Something_Awful armed with Sawn-Off Double Barrel
Redshirt Charlie armed with AC-96/2 (Assault Rifle)
Mafioso armed with AKS-74U
Cover PointsEither side of the doorway
Yashka Sheriff's InfoYou are healthy. No injuries, no bleeding, no radiation, no posion.
You have enough Time Units to take cover at the doorway and open fire from there. Any longer than that, and the Hostiles will have already reacted.
You are not in cover. You will be easier to hit.
InventoryFort-12 w/ 12 rounds and 2 magazines
Sharpened Shovel
Sausage (Magically heals wounds)
Vodka (Heals wounds and makes you drunk.)
$100
Train Ticket
You've been spotted by the hostage takers. Now what? Remember to take cover, decide whether or not to use Auto Shots or Snap Shots, or any other shooting mode, and check those godamn corners so you don't get killed.
Also create some godamn time paradoxes ffs Don't forget about your companions, also.Tell me if this new combat system doesn't work out.