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Fuck it, let this die.

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Author Topic: The Adventures of Yashka Sheriff: Bandit Adventure 2  (Read 45022 times)

The Adventures of Yashka Sheriff: Bandit Adventure 2
(Bandit Adventure all over again, except as Yashka Sheriff. And with Time Paradoxes such as surviving the Apartment Raid and more.)



One simple job was given to your group of Bandits: Raid an apartment, kill the hostage takers, free your fellow Bandits.



Unfortunately, however, you arrived a little late. The Bandits are now being executed.



You kick open the door, guns blazing.

--COMBAT ENGAGED. IT IS YOUR TURN.--
Combat should be more tactical than the first round of Bandit Adventure this time around. You have full control of Yashka Sheriff, but not companions. You can only give them orders and hope they decide to follow them. Combat is somewhat Real Time.
Characters can move, shoot, reload, open doors, throw grenades, etc. It takes time to do so. During that time, other characters can interrupt.

Shooting
Snap Shots have medium accuracy. Up to 3 rounds can be fired from most guns with Snap Shot. Medium amount of time required to do so.
Auto Shots fire 3-5 rounds with most guns. Low amount of time needed to perform, accuracy suffers.
Aimed Shots are slow to perform, but are more accurate. Up to two Aimed Shots can be fired per turn.
Spraying+Praying can fire 5+ rounds, can be done almost instantly, and makes accuracy worse than a stormtrooper. Great for CQC.
Bashing can be done with any firearm. You can beat someone to death with the stock of a rifle, for example.

Targeting
You can aim for the head, torso, eyes, groin, legs, arms, weapon being held, etc. Shooting a gun out of someone's hand will damage it. You automatically target the Center Of Mass(torso) by default.

Hostiles
CSS Terrorist #1 armed with HL2 Pistol
CSS Terrorist #2 armed with Chaser 13(Shotgun)

Bandits First turn!
The Bandit armed with TRS-301 (Assault Rifle)
Something_Awful armed with Sawn-Off Double Barrel
Redshirt Charlie armed with AC-96/2 (Assault Rifle)
Mafioso armed with AKS-74U

Cover Points
Either side of the doorway

Yashka Sheriff's Info
You are healthy. No injuries, no bleeding, no radiation, no posion.
You have enough Time Units to take cover at the doorway and open fire from there. Any longer than that, and the Hostiles will have already reacted.
You are not in cover. You will be easier to hit.

Inventory
Fort-12 w/ 12 rounds and 2 magazines
Sharpened Shovel
Sausage (Magically heals wounds)
Vodka (Heals wounds and makes you drunk.)
$100
Train Ticket

You've been spotted by the hostage takers. Now what? Remember to take cover, decide whether or not to use Auto Shots or Snap Shots, or any other shooting mode, and check those godamn corners so you don't get killed.
Also create some godamn time paradoxes ffs Don't forget about your companions, also.


Tell me if this new combat system doesn't work out.
« Last Edit: December 11, 2014, 12:29:53 AM by tber123 »

kill every loving enemy you can, throw your vodka in a small container, close it,
ignite it and start a fire at the area where  you cant see



After everyone is dead, you light a container on fire. Lighting the container on fire also causes the explosive barrels to light on fire.



The barrels explode, injuring/killing some of your companions.



One last enemy jumps out and opens fire before swiftly being put down.



More hostiles await you as you go up the stairs.



You manage to loot a usable gun from the corpses.

Item Acquired: Vintar BC (Suppressed Sniper Rifle that can fire automatically)



You have a feeling that you should check those corners, lest you get slapped to death.

Bandits(Your faction)
The Bandit armed with TRS-301 (Assault Rifle)
Something_Awful armed with Sawn-Off Double Barrel Incapacitated
Redshirt Charlie armed with AC-96/2 (Assault Rifle)
Mafioso armed with AKS-74U Dead

Yashka Sheriff's Info
You are healthy. No injuries, no bleeding, no radiation, no posion.
Check those corners!

Inventory
Fort-12 w/ 4 rounds and 1 magazine(s)
Vintar BC w/ 20 rounds and 2 magazine(s)
Sharpened Shovel
Sausage (Magically heals wounds)
$150
Train Ticket

kill every loving enemy you can, throw your vodka in a small container, close it,
ignite it and start a fire at the area where  you cant see

Kinda not the answer I was expecting. I was expecting "Fire 3 Snap Shots at the enemies and take cover by the doorway", but okay.....

you really don't have any nades?
loot some nades and throw them near the corners if you can, or just ask your team to supress the enemy so you can sneak behind

you really don't have any nades?
loot some nades and throw them near the corners if you can, or just ask your team to supress the enemy so you can sneak behind

These low-level thugs don't carry nades.


Your companions spam bullets at the corner, which forces the man to jump out. You are too close to him to open fire, so you whack him with the rifle butt and then shoot him.


The Bandits are being held hostage.



You have a feeling you could distract the hostiles while your companions flank around and ambush..........

Bandits(Your faction)
The Bandit armed with TRS-301 (Assault Rifle)
Something_Awful armed with Sawn-Off Double Barrel Incapacitated
Redshirt Charlie armed with AC-96/2 (Assault Rifle)

Hostages
Mogeko armed with nothing
Pokonik armed with nothing
Louis armed with nothing

CSS Terrorists
Lawgiver armed with Chaser 12 Shotgun
Engi armed with M1911
Lifesaver armed with Knife

Yashka Sheriff's Info
You are healthy. No injuries, no bleeding, no radiation, no posion.

Inventory
Fort-12 w/ 4 rounds and 1 magazine(s)
Vintar BC w/ 18 rounds and 2 magazine(s)
Sharpened Shovel
Sausage (Magically heals wounds)
$150
Train Ticket