Finally someone made a Mk22 like I said to i think Tommybrick or something but Nice Job Thirsty
Code: [Select]datablock ShapeBaseImageData(PlayerFireEmoteImage){ shapeFile = "base/data/shapes/empty.dts"; emap = false; offset="0 -0.5 0"; mountPoint = 2; stateName[0] = "Ready"; stateTransitionOnTimeout[0] = "FireA"; stateTimeoutValue[0] = 0.01; stateName[1] = "FireA"; stateTransitionOnTimeout[1] = "Ready"; stateWaitForTimeout[1] = True; stateTimeoutValue[1] = 1; stateEmitter[1] = jeepburnemitter; stateEmitterTime[1] = 1;};this is the code i used to make people be on fire. as long as the image is mounted, the emitter will be there.
datablock ShapeBaseImageData(PlayerFireEmoteImage){ shapeFile = "base/data/shapes/empty.dts"; emap = false; offset="0 -0.5 0"; mountPoint = 2; stateName[0] = "Ready"; stateTransitionOnTimeout[0] = "FireA"; stateTimeoutValue[0] = 0.01; stateName[1] = "FireA"; stateTransitionOnTimeout[1] = "Ready"; stateWaitForTimeout[1] = True; stateTimeoutValue[1] = 1; stateEmitter[1] = jeepburnemitter; stateEmitterTime[1] = 1;};