Author Topic: Special Ops./Spy Weapon Set  (Read 6247 times)

I don't want to be evil, but uhm, when is this going to be released?

Finally someone made a Mk22 like I said to i think Tommybrick or something but Nice Job Thirsty

That's a Mark 22? Thought it was an M9.

That is why I call it a Phantom, people are so caught up on what the gun is, or what it is supposed to look like, I have created a custom name for it.

i also dug up this code by zor:

Code: [Select]
datablock ShapeBaseImageData(PlayerFireEmoteImage)
{
   shapeFile = "base/data/shapes/empty.dts";
emap = false;
   offset="0 -0.5 0";

mountPoint = 2;

stateName[0] = "Ready";
stateTransitionOnTimeout[0] = "FireA";
stateTimeoutValue[0] = 0.01;

stateName[1] = "FireA";
stateTransitionOnTimeout[1] = "Ready";
stateWaitForTimeout[1] = True;
stateTimeoutValue[1] = 1;
stateEmitter[1] = jeepburnemitter;
stateEmitterTime[1] = 1;
};

this is the code i used to make people be on fire. as long as the image is mounted, the emitter will be there.

Yeah I made you have to charge it up, like the spear, and then stab someone with the syringe and then they die 20 seconds later. I'll change it into a shortrange gun though.

That's awesome, it gives them a chance to atleast move I like that. Do you know a way to limit the quantity you have to one maybe? If not then it is fine the way it is.

You can use the pill to make it one use.

The quantity to one? They currently have infinite ammo but I guess I could put one inject per syringe and then make it gone. Then I could try to make it unable to pick up another if you have a syringe but it will be difficult for my basic scripting knowledge.

Thanks, do whatever you can.

Oh ya, it's nearly finished, just got to sort out one bug with the 20 second kill thing. Should it do the damage over time or just be an instant. Damage over time would make the player panic and would be fun to watch but instant death would get the "wtf?!" factor.

How about -25 Hp a sec? Oh, that's 4. Well, it waits 20 sec, then starts up the 25 per? Just suggestions.

5 damage per second, death on 20 seconds.


Hey, sorry, yeah, a gradual death might be better. Like you said, I don't want the WTF! factor.

It does 15 damage every 2 seconds now, just so you can hear the blockdude squeel! All I need to do is add minigame only damage and trans the death icon and that's me :)